Combat Medic Archive
Thread: Looking for a Newbie Medic to Combat Medic Guide
First of all, welcome back. Unfortunately, I don't think there is a really well written post-cu guide yet for combat medic (It's in progress I believe). Though the path is very simple and straight forward. The community here is very helpful also, so don't hesitate to ask!
The most important thing to remeber is how you gain medical xp. To gain medical xp, you need to be in a group and heal others while you are fighting. When you kill the creature, you will be awarded xp just like you would if you used a weapon.
Second, you don't need to be a master medic anymore to be a combat medic. You need only ranged healing from the medic tree and ranged support from the marksman tree. It's also wise to choose which other profession you want to go with combat medic. The true beauty of CM, is that you can use virtually any profession you want to complement it with. Many use the elite marksman profs (carbs,pistols, or rifles) because they share a similar prereq (ranged support) and can thus save a few points.
Finally to get started, there is no crafting anymore in CM. All the healing is now innate. You just click on a person click on you healing Icon (like bacta toss) and you perform the action....that's all there is to it. You can buy bio-engineer crafter enhancers to make them more effective, but they are not mandatory.
I know this isn't much of a guide, but I hope it gives you enough to start. The best way is just to go and play, post here with questions and enjoy the journey! That's what the casual player usually is about anyways!
As for skill trees, you'll need ranged support 4 from marksman and ranged healing 4 from medic for CM, and medical support & augmentation 4 from medic for doctor. The CM part of the medic tree offers you bacta toss and spray instead of getting it in the CM tree, while the doctor part (augmentation, specificly) offers you nuetrient injection.
Really thats all the information you need, crafting was removed from the medical professions and moved to bio engineer. If you want anymore info, I'll try and answer it.
LeviticusD wrote:First of all, welcome back. Unfortunately, I don't think there is a really well written post-cu guide yet for combat medic (It's in progress I believe). Though the path is very simple and straight forward. The community here is very helpful also, so don't hesitate to ask!
The most important thing to remeber is how you gain medical xp. To gain medical xp, you need to be in a group and heal others while you are fighting. When you kill the creature, you will be awarded xp just like you would if you used a weapon.
Second, you don't need to be a master medic anymore to be a combat medic. You need only ranged healing from the medic tree and ranged support from the marksman tree. It's also wise to choose which other profession you want to go with combat medic. The true beauty of CM, is that you can use virtually any profession you want to complement it with. Many use the elite marksman profs (carbs,pistols, or rifles) because they share a similar prereq (ranged support) and can thus save a few points.
Finally to get started, there is no crafting anymore in CM. All the healing is now innate. You just click on a person click on you healing Icon (like bacta toss) and you perform the action....that's all there is to it. You can buy bio-engineer crafter enhancers to make them more effective, but they are not mandatory.
I know this isn't much of a guide, but I hope it gives you enough to start. The best way is just to go and play, post here with questions and enjoy the journey! That's what the casual player usually is about anyways!
Boo, you beat me to posting, and did a better job at it too.
After doing a few fansite and web searches, I've found only medic guides for pre-combat change era, and nothing new to guide players seeking to advance in the medical lines now that the system has been changed.
If anyone could link me to a simple, well written medic to combat medic guide, I would be very appreciative. I'm not looking for a complicated crafting walkthrough or powerleveling cheats, just a simple beginners guide on how to advance your healing and medical skills. So far I've decided I will probably advance to Combat Medic over Doctor, but if anyone has feedback on how difficult one is over the other, I appreciate that also as my playtime is limited to fairly casual hours. I have always played support roles in MMORPGs and am looking forward to starting fresh with a healer in SWG now that the gameplay has changed so much.
Thank You.
Hi, thank you both for the thoughtful and well worded replies and the welcome back, it has been over a year and a halfsince I last played... so I am really a true noobie again!
To A_Lamer, no my post-beta character never made it to ranger, is still a newbie. Another game opened betas that we moved on to shortly after SWG release. I was not really into the game back then and am giving it a much fairer and more educated chance this time around.
To Levictus, my original 'Envie' is on Bloodfin, the newbie I recreated after beta, and could potentially be recreated into a Combat Medic very easily from scout or just added to scout. We have restarted new characters on Bria because of some old friends who went there and the population for that galaxy, but my character there is not 'Envie' as I messed up and deleted her and now cannot get the name back (is that STILL a bug??). Neither of my characters are anything yet, just newbies. I also have friends from WoW who are still on Bloodfin so there's real possibility I could switch back to that server, if I can convince my best friend that it's worth going back to Bloodfin, he was a master weaponsmith there long after I quit the game.
As for the combat medic advice, thanks, and yes I'm just going to take it slow and level up the good ol' fashioned way with the skills necessary to obtain CM.
One question. Is it best to go with pistol as a Combat Medic or does it really matter? I will probably master one weapon if there's enough points for it, but not sure which is most suited to the movement and healing support a CM gives a group.
Thanks and I will watch this forum and read up on others good advice.
Message Edited by Envie_ on 06-29-2005 06:41 AM
Envie_ wrote:
Hi, thank you both for the thoughtful and well worded replies and the welcome back, it has been over a year and a halfsince I last played... so I am really a true noobie again!
To A_Lamer, no my post-beta character never made it to ranger, is still a newbie. Another game opened betas that we moved on to shortly after SWG release. I was not really into the game back then and am giving it a much fairer and more educated chance this time around.
To Levictus, my original 'Envie' is on Bloodfin, the newbie I recreated after beta, and could potentially be recreated into a Combat Medic very easily from scout or just added to scout. We have restarted new characters on Bria because of some old friends who went there and the population for that galaxy, but my character there is not 'Envie' as I messed up and deleted her and now cannot get the name back (is that STILL a bug??). Neither of my characters are anything yet, just newbies. I also have friends from WoW who are still on Bloodfin so there's real possibility I could switch back to that server, if I can convince my best friend that it's worth going back to Bloodfin, he was a master weaponsmith there long after I quit the game.
As for the combat medic advice, thanks, and yes I'm just going to take it slow and level up the good ol' fashioned way with the skills necessary to obtain CM.
One question. Is it best to go with pistol as a Combat Medic or does it really matter? I will probably master one weapon if there's enough points for it, but not sure which is most suited to the movement and healing support a CM gives a group.
Thanks and I will watch this forum and read up on others good advice.
Message Edited by Envie_ on 06-29-200506:41 AM
Well Envie, No problem. You'll find help no matter where you are at. As far as 2nd proffession. I've been a master rifleman since I have started and have been one right up until last night! After reading the templates that people have, I feel that pistols is a great fit for how I LIKE to play. I think it provides great potential for additional crowd control while in a group, and is a great high level solo template also. (Look for some of the pistoleer's correspondant's posts in this forum). At the same time, I've never struggled with rifles and I've never heard of a carbineer struggling either. It's your choice.
Another fun thing with pistols, is you get more proffecient (sp?) with the cm pistol. It's not a great pistol, but it's fun to have it in a group where no one else can!
I think I'll go pistol, but I'm not sure about the master profession, .... I guess it depends on how much I want to 'support' vs. fight, right?
How many Combat Medics go Scout for a secondary and does this benefit a CM at all?
I'm also reading a lot of confusing info on the enhancers. Are they really that helpful and it's just like a self-buff stim or what? Are they cheap to buy or easier to craft yourself by taking up Biomed? I don't like crafting so I doubt I'd go that route and am happy the medical profs no longer require it to advance.
Howabout entertainment... anyone ever use that in combination with medical?
Enhancers are expensive because they have some pretty tough to get resources. The advantage of enhancers is mostly for non master combat medics as our skills are now on a diminishing scale (the marginal gain per each skill points lessens with each point earned). So they are a lot more effective for a lower level CM than the master. With the changes in this publish, keep an eye out for some new stats on them as the could have changed a little.
The problems with scout is that the skill points required for master scout would only allow you 2 trees in pistols...your ability to fight will be deminished and you will not be a CL80 which requires two mastered elite professions. I think you would be able to track okay, but wouldn't be able to kill what you track! I personally have two harvesting boxes and the terrain negotiation box with my template (as well as some artisan serveying) to help gather resources for my alt.
Most people avoid a mixed fighter/entertainer in the post CU world again because of combat levels. A entertainer doesn't get any levels and you'll probably max out at only around 60, which puts you at a disadvantage in some of the high-end group stuff a CM is truly valuable in.
Go to Bloodfin.org. They have a great character builder you can use to plan out your character and see what kind of skill mods and abilites you will have.
Hi thanks again for more info...
I'm still looking for a nice newbie/beginner medic guide post-CU if anyone knows of one.
Levictus you gave me some detailed disadvantages to the various templates for secondary profs I inquired about, but what about some advantages to other profs?
What do you recommend?
There are lots of posts from players asking for templates, and lots I've read, but let me say from my newbie beginner standpoint, it gets pretty complicated and overwhelming to choose when I've only had my limited beta and initial release experiences! You did not recommend mastering scout but it has some advantages, entertainer is clearly out, pistoleer or other marksman is an obvious choice...
- smuggler?
- other weapon specialties besides the three gun types?
- pure healer/doctor?
My playstyle:
Pure support, often going pure healer in other games more fantasy D&D style based ... magic caster. I enjoy having some versatility such as DOTs or AoE effects, and certainly group healing a bonus, hence my choice of the CM prof... I am not super aggressive in PvP but I love to be in group or duo PvP with my fulltime play partner, who most often goes tanking and offensive style roles so support is perfect match. I solo much less than I duo or group, but like to be solo capable with good all around group benefits too.
What's best for me?
Again, still looking for a well written newbie CM guide if anyone has one!
Thanks.
Sorta lost my train of thought there, so that may not entirely read well. Hope it helps though.