Combat Medic Archive
Thread: Traumatize / Rupture Enhancer WHAT do they enhance?
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Jittaba
Fri Jul 01, 2005 8:12 am
#1
Thyroid Rupture enhancer (reduce attack speed) Effectiveness 1269 Uses 219 70k
Traumatize enhancer (reduce mind generation) Effectiveness 1262 Uses 242 70k
What do they enhance? Time or Strenght or both?
Jitt
Traumatize enhancer (reduce mind generation) Effectiveness 1262 Uses 242 70k
What do they enhance? Time or Strenght or both?
Jitt
Lamarak1234
Fri Jul 01, 2005 9:44 am
#4
and when you get these do you use these instead of the icon for the use?
Kaylais
Fri Jul 01, 2005 9:52 am
#5
Lamarak1234 wrote:
and when you get these do you use these instead of the icon for the use?
yes...you use them instead of the skill icon.
Jittaba
Fri Jul 01, 2005 2:29 pm
#6
Jittaba wrote:
what's the duration without and with the enh. above?
^^
Kaylais
Fri Jul 01, 2005 4:47 pm
#7
Jittaba wrote:
Jittaba wrote:
what's the duration without and with the enh. above?
^^
with 1000% effectiveness enhancers, you get 15% longer duration.
Sorry, forgot to answer in earlier post
Jittaba
Fri Jul 01, 2005 11:01 pm
#8
Kaylais wrote:
Jittaba wrote:
Jittaba wrote:
what's the duration without and with the enh. above?
^^
with 1000% effectiveness enhancers, you get 15% longer duration.
Sorry, forgot to answer in earlier post
wow, that's strange mathematic SOE's using..
PsionicHawk
Fri Jul 01, 2005 11:31 pm
#9
it's not precentage, it's more along the lines of effectiveness of the enchancer. It also makes sense from a programming back end standpoint. If the enchancers need to be strenghtened they can do it without a need to make old ones obsolete (ex a 900 point enchancer is always better then an 800) and the crafting won't change.
Message Edited by PsionicHawk on 07-02-2005 02:32 AM
Mustelafuro
Sat Jul 02, 2005 8:41 am
#10
Considering what it takes to make them, the end result isn't really worth it.
DirkusGentlyus
Sat Jul 02, 2005 10:06 am
#11
Mustelafuro wrote:
Considering what it takes to make them, the end result isn't really worth it.
I tend to disagree - if it costs you 50k in resources to make, sell 'em for 75k. That right there makes it worthwhile. And if people buy them (which I do) then...well....yeah....
Kaylais
Mon Jul 04, 2005 8:32 am
#12
Jittaba wrote:
Kaylais wrote:
Jittaba wrote:
Jittaba wrote:
what's the duration without and with the enh. above?
^^
with 1000% effectiveness enhancers, you get 15% longer duration.
Sorry, forgot to answer in earlier post
wow, that's strange mathematic SOE's using..
Yes sorry, I meant 1000 effectiveness and not 1000% effectiveness. I was half asleep when I posted
fross
Mon Jul 04, 2005 11:39 am
#13
Using great Enhancers will do just that. Enhance your greatness. hehe
i dont ever not use them.
besides, the enhancers that "tick" totally make a difference. Gnarly
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