Combat Medic Archive
Thread: Combat medic,needs a balance
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Drythax
Sun Jul 03, 2005 2:19 pm
#1
Fatymia wrote:
- CombatMedic/BH template is a example of this. Paralayze can be stacked to where they can kill you,without you even attacking once.
I always thought that you had to damage someone to kill them?
LeviticusD
Sun Jul 03, 2005 3:10 pm
#2
Drythax wrote:
Fatymia wrote:
- CombatMedic/BH template is a example of this. Paralayze can be stacked to where they can kill you,without you even attacking once.
I always thought that you had to damage someone to kill them?
Lol! Yeah, I want to know the no damage way of killing a player too!
Nightmare89
Sun Jul 03, 2005 6:25 pm
#3
its called run away and hope they die by someone elses hands' lol
Brainplay
Sun Jul 03, 2005 8:21 pm
#4
Hey maybe you made a mistake. But next time please post this junk on the correct forums like the GCW or Jedi boards. This is the COMBAT MEDIC forum. Thanks! Have a nice day.
Fatymia wrote:
i have been a GM for 21 years, i have developed roleplaying content for TSR and other company's, the game mechanincs of SWG are seriously flawed,and it is obvious that these Dev's dont know Roleplaying. here is the worst parts about this game.
drawbacks
- xp loss for prestige class -JEDI - this concept is all wrong,instead of that is should be very difficult to get jedi. Unfortunately, what should be and what is are two different things. Look at the concept and it makes perfect sense on paper but was just implemented poorly. Heck Jedi should have been just a regular combat class if you put it like that.
- player versus player -while a ok concept there are to many template varients where the person fighting you can make it to where u cannot attack back. All of which are now short term and break on any form of damage. In order to circumvent that, your opponent needs to have 1 or more friends with the same abilities and good coordination.
- CombatMedic/BH template is a example of this. Paralayze can be stacked to where they can kill you,without you even attacking once. Hmm, this discussion has been brought up before on other boards. Works great on Jedi with no healing
- since this is a mmorpg lets look at customer service - we all know its almost non exsistent. Yup
- 2 unbalanced factions Need to go into a bit more detail. An now that AT-ST's are only cl 65 the rebel alliance really dont have much to whine about now.
- broken and bugged combat system. which affect alot of the above- Well you can go into the entire list of stuff but we'll let you be vague with your grieving session here.
- immature players- This in not a result of the game. This is something that affects every MMO, online game, board game, gambling game, or any other competition where multiple people of different personalities get together in a small area.
- unbalanced classes -ranged now outbalances melee, healing classes are horrible and not as affective. jedi,
combat medic,medic and doctor - mind cost on all are tooo much and should be reduced,if we dont have healers,we are all getting the shaft. Melee work just fine against ranged as long as they stay on top of the ranged. Thats the only advantage ranged have over melee and there are many tricks to secure that.I suggest you and your jedi learn them. If they reduce the MIND costs on healingany further there will be a major imbalance. Our healing got a boost but has to limiter of some sort due to the amount.
- SOE advertises PVP by choice- GM lying about ground rules is a classic game breaker. I'm guessing you're talking about the whole jedi/BH interaction. You made the choice to go that path and you new the risks involved. There is no PvP with regular players unless they choose to do so.
- SOE advertises Become a jedi, but they dont tell people its THIER version ,not the version everyone else knows. Yeah the real version of jedi are actually kinda boring. I don't think I'd like to meditate on the force for hours staring at some dude with an where his nose should be.
- SWG good concept,but horrible development GM team,cause instead of adding content or improving the game,they keep downgrading classes.creating game altering bugs.now i do not want monty hall,but this game should be enjoyable for all proffessions. First part....ok sure. The rest? Who's Monty Hall and why should we care? There are multiple professions so that people of different personality types can find what they like and get satisfaction out of it. If you dont enjoy your profession you should find a new one.
- allowing other players to have a unsupervised content on another class/playerbase, very poor concept, and GM know's this doesn't work and eventually leads to a complete game break. Huh? Is this ANOTHER jedi/BH reference?
- not listening to player discussions - this alone will cause a greater dissatisfied player base. dont listen to one class listen to the entire player body. As a former "CU alpha tester" I can totally relate to the "they dont listen" statement. However, I dont quite get the last part of the statement. Try going a bit more into detail next time.
- it takes good character to be a good GM, must understand the "base game rules" before undergoing any RPG,and SOE ignores 70% of them. Ok....
-only 1 prestige class,this creates hatred for the prestige class,every "base proffession should have a prestige class:". Yet ANOTHER Jedi reference.
Good points
-Visual's - great graphics
-character's - Completely customizable
-Player community structure - alot of great mature players(majority)
-multiple content - large selection of planets (could be more) but not complaining.
-Class selection
-equipment selection
possible fixes -
-more prestige classes - gladiator -brawler
- military expert - marksman
- biotechnologist - medic
- inventor - artisan
- model/superstar - entertainer
- Survivalist - Scout
this would allow for a higher level of enjoyment for all.
but as we know the Dev' dont listen ,but heh its worth a try.
Fatymia
Mon Jul 04, 2005 12:13 am
#5
i have been a GM for 21 years, i have developed roleplaying content for TSR and other company's, the game mechanincs of SWG are seriously flawed,and it is obvious that these Dev's dont know Roleplaying. here is the worst parts about this game.
drawbacks
- xp loss for prestige class -JEDI - this concept is all wrong,instead of that is should be very difficult to get jedi.
- player versus player -while a ok concept there are to many template varients where the person fighting you can make it to where u cannot attack back.
- CombatMedic/BH template is a example of this. Paralayze can be stacked to where they can kill you,without you even attacking once.
- since this is a mmorpg lets look at customer service - we all know its almost non exsistent.
- 2 unbalanced factions
- broken and bugged combat system. which affect alot of the above.
- immature players.
- unbalanced classes -ranged now outbalances melee, healing classes are horrible and not as affective. jedi,
combat medic,medic and doctor - mind cost on all are tooo much and should be reduced,if we dont have healers,we are
all getting the shaft.
- SOE advertises PVP by choice- GM lying about ground rules is a classic game breaker.
- SOE advertises Become a jedi, but they dont tell people its THIER version ,not the version everyone else knows.
- SWG good concept,but horrible development GM team,cause instead of adding content or improving the game,they keep
downgrading classes.creating game altering bugs.now i do not want monty hall,but this game should be enjoyable for all proffessions.
- allowing other players to have a unsupervised content on another class/playerbase, very poor concept, and GM know's this doesn't work and eventually leads to a complete game break.
- not listening to player discussions - this alone will cause a greater dissatisfied player base. dont listen to one class listen to the entire player body.
- it takes good character to be a good GM, must understand the "base game rules" before undergoing any RPG,and SOE ignores 70% of them.
-only 1 prestige class,this creates hatred for the prestige class,every "base proffession should have a prestige class:".
Good points
-Visual's - great graphics
-character's - Completely customizable
-Player community structure - alot of great mature players(majority)
-multiple content - large selection of planets (could be more) but not complaining.
-Class selection
-equipment selection
possible fixes -
-more prestige classes - gladiator -brawler
- military expert - marksman
- biotechnologist - medic
- inventor - artisan
- model/superstar - entertainer
- Survivalist - Scout
this would allow for a higher level of enjoyment for all.
but as we know the Dev' dont listen ,but heh its worth a try.
Krite
Mon Jul 04, 2005 6:28 am
#7
Brainplay wrote:
Hey maybe you made a mistake. But next time please post this junk on the correct forums like the GCW or Jedi boards. This is the COMBAT MEDIC forum. Thanks! Have a nice day.
Sadly he did, this is at least the fifth forum I have seen this exact message in.
fross
Mon Jul 04, 2005 11:42 am
#9
Bah Humbug Old Man!@!
take yer self andleave while enjoying carnal pleasure upon yourself.
Cpl_Fisher
Mon Jul 04, 2005 10:54 pm
#10
Gnuut wrote:
Keep this Commie trash on the Jedi boards please...
LMFAO
BlooDFoX
Mon Jul 04, 2005 11:36 pm
#11
Last I checked, if you use paralyze and damage the paralyzed party, paralyze cancels. If there is a way around that, please feel free to let me know cause um.....I'll never use it cause it would be "wrong" *evil grin*
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