Combat Medic Archive

Thread: Finally got to try the CM Poisons = HUGE DISAPPOINTMENT

KaltenAlThor
Mon Jul 14, 2003 10:25 pm
#1

Finally got to try the CM Poisons = HUGE DISAPPOINTMENT


I spent about 8-10 hours arranging trades, running quests to get money and traveling to remote planets so that I could use my new CM abilities of poison.


After all of this running around went and purchased a R5 with crafting station and medical module (needed this anyways).


Sat down and crafted up a area effect health poison and found out that you need 46 "use" skill, which i didn't have yet. I thought to myself, "kinda odd i have to get master in a CM line in order to use an item I can craft much earlier".


But hey I was excited about my new skill and pressed on. I was determined to believe that Poisons where not as bad as I've been reading on the boards. Come on I mean this is kinda the "offence" of a CM.


I fired up the single target health poison, I make a 29 potency, 32 effectiveness poison. I found a Worrt(baby) and tossed 8 of them at it, 3 missed altogether and 5 more hit but were completely resisted. Hum, this is bad but maybe just maybe i had a really unlucky streak. So i fired up another 8 and finally with 4th one in the 2nd stack I hit the Worrt(baby), it did no noticeable damage. The Worrt(baby) charged me and I reflex attacked him with a punch for 37 damage and killed him. Now please understand I have 0, literally 0 skill in any type of melee at all.


So I learned 2 lessons:


1) Maybe I shouldn't disbelieve what the other CM posting here are saying about the class.


2) The offence of a reflexive punch with no experience in it at all is many times more powerful then a (cough) deadly poison made by someone who has invested nearly 1 month in his combat medic class and abilities.

KaltenAlThor
Mon Jul 14, 2003 10:31 pm
#2

I spent about 8-10 hours arranging trades, running quests to get money and traveling to remote planets so that I could use my new CM abilities of poison.


After all of this running around went and purchased a R5 with crafting station and medical module (needed this anyways).


Sat down and crafted up a area effect health poison and found out that you need 46 "use" skill, which i didn't have yet. I thought to myself, "kinda odd i have to get master in a CM line in order to use an item I can craft much earlier".


But hey I was excited about my new skill and pressed on. I was determined to believe that Poisons where not as bad as I've been reading on the boards. Come on I mean this is kinda the "offence" of a CM.


I fired up the single target health poison, I make a 29 potency, 32 effectiveness poison. I found a Worrt(baby) and tossed 8 of them at it, 3 missed altogether and 5 more hit but were completely resisted. Hum, this is bad but maybe just maybe i had a really unlucky streak. So i fired up another 8 and finally with 4th one in the 2nd stack I hit the Worrt(baby), it did no noticeable damage. The Worrt(baby) charged me and I reflex attacked him with a punch for 37 damage and killed him. Now please understand I have 0, literally 0 skill in any type of melee at all.


So I learned 2 lessons:


1) Maybe I shouldn't disbelieve what the other CM posting here are saying about the class.


2) The offence of a reflexive punch with no experience in it at all is many times more powerful then a (cough) deadly poison made by someone who has invested nearly 1 month in his combat medic class and abilities.

MrSloth
Mon Jul 14, 2003 10:37 pm
#3

The A level poison sucks. The B is so so. The C level can be very deadly though. At the same time the resource cost in them and the resist rate of things makes it almost more useful to go with a blaster and use body shot 2.


Don't know about the area poison though. It only worked on the target when I tried testing it in beta and no one around the target. Was worlds better then the exactly 0 points of healing I'd get out of area stims at least to anyone.




Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
MycroftTHan
Tue Jul 15, 2003 1:28 am
#4

p



on the bright side: the C packs are a bit better on the effect, you can actualy kill a Worrt baby with them ,)

MycroftTHan
Tue Jul 15, 2003 3:18 am
#5

still doesn't work as area Slothy.
MrSloth
Tue Jul 15, 2003 10:09 am
#6

Glad to see they are on top of the ball with fixing this stuff.



Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
Elenora
Tue Jul 15, 2003 10:23 am
#7

All the AOE stuff seems to be broken...Dots/diseases and heals



--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Soah_Sek
Sun Jul 20, 2003 8:08 pm
#8

I think the whole point for the poision and dis. are for Players and not Animals of the sort... Combat medic as I see it is in actual combat not a hunting trip... I've used Poisions on a few PCs and have had all them work. You should see the things said after they realize... Hes a Combat Med. Then everyone is after you But then I guess it helsp to have a Scout Blaster and Spraystick in your inventory... Heh Mind poison and mind shot 2 will cripple your enemy fast...and same with helth shot 2 with a health poision.


-S




----------
"I'm not explaining it. It's just easier to call you stupid."

Soah Sek
Server: Kauri
Master Gunfighter
Siddhartha
Sun Jul 20, 2003 8:44 pm
#9

Poison C's weren' t that bad. It did little bit under 3k damage for me. Wish there were D's and E's since the bigger mobs 3k isn't that much.




Wong Fei`hung
Master Doctor (7/04/03)
Master Combat Medic (7/16/03)
Eclipse Server
MycroftTHan
Mon Jul 21, 2003 12:18 pm
#10

did you run in circles the 2 minutes for the poisons to take full effect? ,)

Siddhartha
Mon Jul 21, 2003 5:49 pm
#11

I just threw it at a Desert Eopie and then ran into my house and waited.



Wong Fei`hung
Master Doctor (7/04/03)
Master Combat Medic (7/16/03)
Eclipse Server
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