Combat Medic Archive
Thread: what skills in doctor?
forget speed forget med use line...
get wound treatment 4 for revive
and crafting 4 for 2 reasons...make your own revive packs and the extra experimentation points to make your CM components more effective...remember that CM components work off the med/doctor experimenation tree, not the CM experimentation tree
yeah hopefully it will be fixed...i would say just move the infection amps, disperal mechs and resiliance compounds to novice medic...
the problem remains that doc and CM share the stim pack components.. BEC liquid and CRDM so wonder how they will fix that problem...
maybe they could just make a new line of components for CMs that are based on CM experimentation...something like ranged BEC, ranged Liquid ranged CRDM. that way they could really just seperate the doctor profession from the CM one.
Elenora wrote:
maybe they could just make a new line of components for CMs that are based on CM experimentation...something like ranged BEC, ranged Liquid ranged CRDM. that way they could really just seperate the doctor profession from the CM one.
That would be so sweet and keep me from having to train doctor. Decided last night that it would be worth if for me to venture into the doctor tree after all. Means I have to sacrafice making master pistoleer, but if it makes my meds better, so be it.
Thanks in advance for your response.
Ame