Combat Medic Archive
Thread: Your Opinion....
My original template was:
Combat Medic (requires Master Medic & Marksman – Ranged Weapon 4)
Novice Marksman – Carbineer 4
Novice Artisan – Surveying 4
Novice Doctor – Master Wound Treatment 4 & Medicine Crafting 4
This template leaves 4 points left over.
I think that is similar to your template, Elenora but now I am wondering if I go with Dooctor instead, can I add particular tracks from Combat Medic so I have ranged heals? Not so much worried about poisons & dots since you all say they don't work.
If u just wanted ranged heals...and were willing to buy them...i think u could master doctor and just spend points on Com med use...that would allow u to use ranged stims...
the range would be at the absolute min tho without distance training..
I love the CM profession despite the many bugs and problem...I took the class b/c I wanted the ranged stims and luckily those are for the most part working (Ok ok 13 CRDM on ranged E is a littel wacky but still). Unfortunately AOE is buggy as well so AOE are not working right now...Even so ranged stim are so much fun..i would never surrender out of CM..I enjoy the class..its all personal opinion...
Applying poison range depends on a few things...the range of the pack you are using and I think you heal range skill...I could be wrong on the heal range skill tho..i havent used poisons in so long that its slipped my mind..may another one of the CMs here can confirm or deny that part...
If u are looking for a power gaming class, CM is not for you...but if you like to heal at range buying u time to close the distance to use normal stims, I think you will find the class very enjoyable...