Combat Medic Archive
Thread: Specific resources for advanced meds
Question: Are these resources server independent (I know the "qualities" of any specific resource differs from server to server, but if a Class 4 something-or-other is needed to make such-and-such on Eclipse, is it the same resource needed to make such-and-such on all the other servers)? If yes, could we begin compiling a list of these specific resources?
Thanks,
every resource has a code and a name along with their typeand the attributes for this specific type of that resource.
i.e. the classification will look something like this:
Chemical
Liquid Petro Fuel
Known Liquid Petro Fuel
Class 2 Liquid Petro Fuel
Eenie (400OQ, 675PE, whatever other stats)
now Eenie will be the same on every Galaxy but it will not be available on every Galaxy and if it is available on 2 Galaxies the odds are it will be in totaly different spots (i.e. one only has it on Lok, another has it on Naboo, Rori and Talus)
now, along with Eenie, there are 100 or more different types of Class 2 Liquid Fuels in the Database and which of those will pop up on your Galaxy when is totaly dependant on the RNG (Random Number Generator)
You can have more than one Type of Class 2 Fuels on your Server (f.i. Eenie and Fenie)or you could have none in a certain resource cycle.
So what you need to check is:
- which ones are available
- which one has the best attributes for my pruposes
- when does it deplete and does a different type pop up than and where,or not
The only thing that stays the same is, that you need a Class 2 Liquid Fuel for that Schematic.
You could compile a list of every resource, but to track it's availablitiy per Galaxy would take a little bit more effort. This certainly is a task for the Crafting Associations on every Galaxy but the question is, wether or not they will make the lists public or not, because the knowledge about certain resources is weighted in gold in this game ,)
The only thing that stays the same is, that you need a Class 2 Liquid Fuel for that Schematic.
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This is the key answer. I'm not actually looking for a list of where particular resources are found, as I know that this changes server to server, and even week to week on the same server. But if a particular schematic does indeed use the same specific resource/type *regardless* of server, then we can prepare a list of these specific ingredients that people can refer to at the beginning of their careers so they can start looking for and stockpiling resources as they come across them.
So this being the case, I ask the those of you who have access to the schematics to please post info on what schematics require a specific resource or precise resource type (i.e., either a specific resource like "Ilem", or the next level up on the resource tree, like "Class 2 Liquid Petro Fuel").
This of course assumes I'm not the only one that would find this helpful.
At lnt combat medicine crafting I can see that you will need:
for poisions (a): fungus, non-ferrous metal, chemical
for disease
a): non-ferrous metal, insect meat, chemical
all of them use the components dispersal mechanism, resilience compound, and infection amplifier
(liquid petrochem fuel, inert petrochemical, reactive gas, aluminum, and radioactive)
ranged-a is the same as a stim-c except that it has 8 metal, 10 organic, 10 inorganic on the final combine.