Combat Medic Archive
Thread: Area Disease unit C's are completly un-usable
Ok I decided to power craft tonight. I am trying to get my med crafting up, so I can make revive packs. I did not have a lot of factory crated stim componets, so I decided to use up my poision factory crates for practice. This is what I got
Health Area disease unit C. required Combat Med use at the unexpermented base level...894 !
I have 10 expermental points. I could only use 7 of them in ease of use. That granted Combat med use of 540
All of the Area Disease C units were like this. (Mind, action, health...)
These were crafted using teh same componets that I use to make poison unit C that have a Med use of 40
You can come by my house and see these for yourself. Its located outside of Kaadara on Naboo, right next door to Elenora's drug imporium. (sorry dont have exact LOC)
As a Master Combat medic you get 100 Combat Med use skill. There is no way to use disease at all. Now, I know that teh Combat Medic is a support roll, but am I supposed to be grouped with 8 other Combat Medics, and somehow combine our Med use skills in order to apply an area disease?
As of now Daxonte (my Master Combat Medic on Ahazi) is officially retired. I will pop on every once in awhile to craft stim packs for my friends, and train friends, but I will not be going out in the field at all. The Combat Medic classis so bugged that it is virtually unplayable. Sony knew about all of these bugs back in Beta, but they released the game anyway. Its been one month since release, and my in game tickets relating to these bugs are still unread.
They can correct a typo that gave 100% Xp from factories. They can fix a typo that gave 25% Xp from practice crafting. why wont they fix the typo that requires 13 chem release? Why wont they fix a typo that requries 894 combatmed use?
I know that some of the fixes for the class are on teh test server now, I hope they work, and go live soon. As for now, I will be playing my pure combat class. No crafting, No surveying. Just point and click and kill.
Daxonte
Master Combat Medic on Ahazi
I feel your pain and I too wonder why it seems we have been neglected. To add to your list...experimenting ease of use on enhance pack c's for doctors is bugged. A successful atempt actually RAISES the required skill level. I was lucky to make one and fail so that I could actually use the thing.
Fix the melons, be sure faction expenses go through the roof, nerf all across the board on things regarded as exploits...well now is about the time to take a close look at the medical professions I would say.
And as general feedback...why so many components for CM crafting?!? One disease pack uses as many different resources as most of the entire doctor crafting branch. Is this some crazy way of making it so thatalmost noCM is using the only thing that puts the C in CM?