Combat Medic Archive

Thread: What do most people experiment in when making Poison/Disease C's ?

Beech
Tue Jan 20, 2004 9:00 am
#1

I'm a new Master Combat and I'm looking for advice on what most people experiment in when making Poison/Disease C's for PvP purposes. It seems experiementing in "Ease of Use' actually effects potency for poisons, so for example should I experiment in 'ease of use' to ensure potency exceeds 100 (which I understand is cannot be resisted) ?


Also the experimenting in 'charges' seems to increase the range, is this really worth experimenting past say 30m ?


Any advice you can give will be appreciated.


Thanks,


Beech


Master CM


Master Doctor




_________________________
Beech

. (4745 -3566), value.




Kemal_ShaiZein
Tue Jan 20, 2004 9:53 am
#2

if your stuff is good enough, you can hit 45+meters by experimenting in charges. No bug, no exploit. That equates to a 90m thrown pack, albeit with a pretty crappy effectiveness..

Experimenting on the bottom one (name eludes me atm) will affect the effectiveness (and the area affected on an AE pack).



Kemal Shai'Zein - Ex Alot of things, including retired.
I like JTL

Puoseb
Tue Jan 20, 2004 10:58 am
#3







Experimenting on the bottom one (name eludes me atm) will affect the effectiveness (and the area affected on an AE pack).




Bottom = Effectiveness... That is the one that I always expirement in.. If you want more charges then you should try to get some rancor bile instead of using dispersal mechinisms.



ReSiN

Puffz Alot - Ahazi

Besoup Nuggetman - Radiant


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