Combat Medic Archive
Thread: What do most people experiment in when making Poison/Disease C's ?
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Beech
Tue Jan 20, 2004 9:00 am
#1
I'm a new Master Combat and I'm looking for advice on what most people experiment in when making Poison/Disease C's for PvP purposes. It seems experiementing in "Ease of Use' actually effects potency for poisons, so for example should I experiment in 'ease of use' to ensure potency exceeds 100 (which I understand is cannot be resisted) ?
Also the experimenting in 'charges' seems to increase the range, is this really worth experimenting past say 30m ?
Any advice you can give will be appreciated.
Thanks,
Beech
Master CM
Master Doctor
Kemal_ShaiZein
Tue Jan 20, 2004 9:53 am
#2
if your stuff is good enough, you can hit 45+meters by experimenting in charges. No bug, no exploit. That equates to a 90m thrown pack, albeit with a pretty crappy effectiveness..
Experimenting on the bottom one (name eludes me atm) will affect the effectiveness (and the area affected on an AE pack).
Experimenting on the bottom one (name eludes me atm) will affect the effectiveness (and the area affected on an AE pack).
Puoseb
Tue Jan 20, 2004 10:58 am
#3
Experimenting on the bottom one (name eludes me atm) will affect the effectiveness (and the area affected on an AE pack).
Bottom = Effectiveness... That is the one that I always expirement in.. If you want more charges then you should try to get some rancor bile instead of using dispersal mechinisms.
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