Combat Medic Archive

Thread: CM vs Doc crafting pluses.

Wildfishy
Tue Jan 20, 2004 5:24 pm
#1

So, im a stim maker.


Question is. If i go CM, will i get the Assembly and Experimentation adds on regular B-stims, or will that only complie to CM Stims?

Cakins7005
Tue Jan 20, 2004 6:05 pm
#2

Don't even ask this question. It makes me angry just to think about it. Doctors spend fewer skill points to become the best healers. They can cure anything that a cm throws. They can buff. They can rez. They get bonuses to medical experimentation and medical assembly........


The last sentence answers your question.




Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Houdani
Tue Jan 20, 2004 7:17 pm
#3

The short answer is "no." Medic's medicine assembly and experimentation do not carry over to CM medicines.


CM'shave a seperate craftingtree for their CM meds.


So, at Novice CM you willuse your Medic skills for making regular stimpacks, butwith all of your CM medicinesyou are essentially starting over.


H.





0000001000000
0000011100000
0011001001100..(||||||)..................Scarlett Letter......M.Doc / M.Pike.......BRIA
0110001000110..(||||||)..................Ellya Tsunami........Perpetual Newbie....TC
1111011101111..(|||||||||||||||||)....Houdani O'Bria......Team: Buff-Bot......SANDBOX (alpha)
0111111111110
0011111111100
Page 1 of 1
Previous Next