Combat Medic Archive

Thread: Revive

Gambit2357
Thu Jul 31, 2003 6:13 pm
#1

Me and some friends were talking (after we all got wiped out) about why Combat Medics do not get revive. Correct me if I am wrong (I am a CM and I do not have any skills in Doctor) but a Combat Medic is a medic who heals damage and a Doctor tends to wounds to HAM.



With all that said why does a Combat Medic not have a Revive also. Since we are out their fighting and healing in the field would it not be a good thing for the CM to have.



So why not put a Revive in when we reach Master CM or a 4th tier skill and not give us the ability to make the kits so we would have to purchase them from a Doctor. Keep revive in the doctor also but just give us the skill to use the res. kits.



As this is a simple suggestion and I admit I do have not played a Doctor don't Flame me to hard. I would just like to see everyone's thoughts and I would like a Docotors thoughts also.




Tage Vialant/
Master Combat Medic/
Power of Hope
FloridaGamer
Thu Jul 31, 2003 9:03 pm
#2

As a Master Doctor and Master Combat Medic on the tarquinas server.....I will say that I hope that they DON'T give the revive ability to CM's. Right now, the only reason I am even keeping my Doctor skills is to be able to revive. If they also give that ability to CM's, it would all but make the Doctor worthless.....except for the people that like to sit on their A*S*S in the medical centers all day and heal wounds. I'm a group healer, and I can heal wounds just fine without the need of the Master Doctor skills.


And if they give CM's the ability to revive, but not make revive packs.....then I will simply keep Doctor Med Crafting 4, and drop every other doctor skill. I think you will see thousands of people like me that will all become CM's and drop their doctor skills immediately if they give CM's the ability to revive.

Elenora
Fri Aug 01, 2003 9:34 am
#3

nah revive is in the right place...


its a good skill for doctors to have to get out of the med center...


besides field medics/combat medics dont revive people in real life...the real magic happens by the doctors in hospital...


We shouldnt have revive...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
SoHSnD
Sun Aug 03, 2003 6:02 am
#4

I have Master Marksman , Medic and now Master CM. I still have enough skill points to get Master Wound Treatment which grants the Command: Revive ... Am I correct in believing that this will allow me to revive or will I still be short Medical skill points ?



SnD ::::: Dark Jedi Knight :::::
~ Proud to be SoH ~

Elenora
Sun Aug 03, 2003 7:42 am
#5

yes ull be fine with jsut master treatment 4


revive packs are novice doc med use




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Shuey
Sun Aug 03, 2003 9:23 am
#6

I could go both ways on this discussion.It's nice that doctors can revive which gives them something to do besides heal in the field, but look at the doctor message boards. 95% of the posts there are complaints about having to leave the hospital to do anything. I know the forums don't represent the majority of the players, but it saddens me to see so many people think they should be like entertainers and do nothing but stand in the med center from novice to master.


Maybe they should give CM the revive ability since so many doctors refuse to participate in anything that looks like combat.




Murashu
Zariell
Sun Aug 03, 2003 8:44 pm
#7

Revive packs can be experimented down to 55 med use, so all you really need is the 6 skill points into doctor and WALA! revive.




Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Shuey
Sun Aug 03, 2003 9:07 pm
#8

Except for the fact that you need the "Skill" revive which you cant get with 6 skill points.




Murashu
Elenora
Mon Aug 04, 2003 2:24 am
#9

actually u need novice doct and master treatment 4 so 6+5+4+3+2=20 points to get revive



--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
CarverOrmazd
Wed Aug 06, 2003 11:30 am
#10

I plan on taking those 20 points and using them exactly like this. Frankly, every good combat medic should do the same. It makes us useful when somebody dies... and that's often if you're hunting decent game.



Carver Ormazd
Founder of the Rebel Underground
Today, Smuggling Armorsmith
(Former Master Rifleman, Medic, Doctor, CH, Scout, Merchant, Marksman, Tailor, etc.)

Vendor @ 3400, -7075 on Tatooine, south of Mos Eisley in Echo Base.
FlixFlix
Wed Aug 06, 2003 4:19 pm
#11

Ah my fault I forgot you only need the support line from marksmen.



___________________________________________
Flix of Bria
FlixFlix
Thu Aug 07, 2003 12:36 am
#12

I am thinking about doing this but what do you guys do for surveying?





___________________________________________
Flix of Bria
Elenora
Thu Aug 07, 2003 12:38 am
#13

i have


master CM


Master surgeon Master chemist


Pistol 4


survey 4




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
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