Combat Medic Archive
Thread: FIX the CM agro rate..CM rep plz read
Your melee groupmates need to use taunt to pull the aggros off you. Espeically if you have a swordmens, have them use the area taunts. Grouping is a must for CM and you need smart peeps to keep the aggros off you. It's just gonna take awhile before everyone gets use to it. But they do need to adjust the aggro issue alittle.
Obeu Lightingsky
lvl 24 Druid Healer.........uhm i mean lvl 64 CM
Stile2112 wrote:
Your melee groupmates need to use taunt to pull the aggros off you. Espeically if you have a swordmens, have them use the area taunts. Grouping is a must for CM and you need smart peeps to keep the aggros off you. It's just gonna take awhile before everyone gets use to it. But they do need to adjust the aggro issue alittle.
Obeu Lightingsky
lvl 24 Druid Healer.........uhm i mean lvl 64 CM
The problem is . . . They aren't supposed to agro us,
genkii wrote:
Stile2112 wrote:
Your melee groupmates need to use taunt to pull the aggros off you. Espeically if you have a swordmens, have them use the area taunts. Grouping is a must for CM and you need smart peeps to keep the aggros off you. It's just gonna take awhile before everyone gets use to it. But they do need to adjust the aggro issue alittle.
Obeu Lightingsky
lvl 24 Druid Healer.........uhm i mean lvl 64 CM
The problem is . . . They aren't supposed to agro us,
Sorry, but that isn't the case. You take just as much risk in PvE as the next guy. Being a CM doesn't mean a free ticket to not being aggroed in combat. The problem is, the melee fighters are not holding aggro. It's not that they are not doing there jobs right, it's that the taunt actions are not working right.Plus to be truly effective, you need a swordsmen with area taunt to keep mulitpul mobs off the ranged and medic/CM/Doc people.
The big problem is that SOE is making this CU playjust like EQ2, But it's not working. In EQ2, my warrior (tanker) can taunt a single mob or area taunt multipul mobs with ease. If a mob aggroed another player, i could pull them back with area taunt. Taunt is suposed to generate hate against they one using the taunt. The more hate you generate in that mob, the harder it is for that mobs to pull aggro on somebody else. But even in EQ2, the healers are targets for aggro.
But i do believe the taunt system isn't working for us right now (bug).
Obeu Lightingsky
Message Edited by Stile2112 on 05-07-2005 10:01 AM
Message Edited by Stile2112 on 05-07-2005 10:09 AM
Sorry, but that isn't the case. You take just as much risk in PvE as the next guy. Being a CM doesn't mean a free ticket to not being aggroed in combat. The problem is, the melee fighters are not holding aggro. It's not that they are not doing there jobs right, it's that the taunt actions are not working right.Plus to be truly effective, you need a swordsmen with area taunt to keep mulitpul mobs off the ranged and medic/CM/Doc people.
Regulation wrote:getting killed 10 times in 40 minutes isn't fun....when i am needed to heal group members and when i do one bacta spray or bacta toss i get 5 agros on me and incap in 2 seconds...fix this
You shouldn't even be aggro'ing 5 mobs at the same time, especially if they're the same level as you. I could see it happening maybe once an hour where you accidentally aggro a whole nest, ... but doing it 10 times in 40 minutes is kind of recklessness on your part. Also, the combat guys in your group need to do a better job of pulling the aggro off -- taunting them, or hitting them harder.
It sounds to me that either you don't have a proper group makeup of professions, or you do have a proper group but they don't know how to play their professions correctly. Try to get one guy who can pull one mob at a time and the group can pick them off one at at time.
You need to let go of this pre-CURB mentality that haves you going in guns-a-blazing. It just doesn't fly anymore when you don't have 90% damage mitigating armor.
Regardless if this is the "intended" rate of aggro or not, I feel it is a little high.
Willbaby wrote:i think u are missing the guys point, atm area heal is working like an area taunt , its nobody being reckless or melle group memebers not taunting , 1 area heal causes all mobs in the area to focus thir attention on you rather than the person they were origionaly attacking. its no fun and killing my pve atm
QFE even though I really like CM for group healing (the area heal is awesome for healing), this "feature" is what made me drop it.
And btw imo cm is uber solo with another fighting class. I use it to solo lvl 86 canyon krytes : )
im mast swords, and when trying to kill mellichae, no matter how much i hit him, or taunted, if my group cm healed me, mel would instantly turn and kill him with one hit!! then run away
even after i had been bashing at him for a few minutes this would happen