Combat Medic Archive

Thread: Medical XP tied to combat?

Redondo
Sat May 14, 2005 4:20 pm
#1

Why is medical XP now tied to combat? When I heal a group member who is engaged with a MOB it immediately puts me in combat with the MOB. Then when XP is calculated I receive Medical xp, but it takes away from my weapons or CH xp. So basically, if I send a pet in, heal someone, and shoot my gun, I am going to divide my XP by three for each. Is this intended to tie us into specific roles in combat, rather than being multi role like before? I think it pretty much sucks because now I have to choose whether I want heal a group member and sacrifice CH xp or just stand back and not help. As an MCM I dont need the XP anymore, it is frustrating trying to work on CH.


Also, when you cap a specific type of XP is your XP no longer divided between types used?



Prin Eckbo
Hall Monitor

Eskie
Sat May 14, 2005 6:56 pm
#2

The way it works currently is intended. Medical xp got tied to combat because the devs wanted to get rid of AFK tumbler grinders (and this solution was easier than to get rid of recursive macros, it seems).
Even if you cap the xp will be divided, you will just lose the amount you cannot hold at that time. And yes, it will force you into combat roles if you want to level one skill fast, or you will lose xp towards other skills.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
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