Combat Medic Archive

Thread: Any Combat medics notice difference between Exploation IV then dropped it?

Diggner
Thu Aug 28, 2003 4:45 am
#1

I am just wondering if anyone has seen the value in this skill? Was it noticeable when dropped? I only had explor 2 and it seemed on rori I could navigate the terrain as fast as someone with explore iv. Please post your experiences as I am debating dropping this in my final build.


Thanks


Lliam




**Lliam ORE TRAC** ~Lliam's Drop off -123, -5684 ~ ~ORE TRAC 2 Locations in South Coronet Mall -100 -5760 ~

zandra
Thu Aug 28, 2003 4:55 am
#2

You see the big difference more in your burst run. You burst run a whole lot faster at level IV then you do at level II.
Post_Beta_Tester
Thu Aug 28, 2003 5:03 am
#3

Last I've checked, explore IV does notadd anything toterrain negotiation (the explore 1 and 3 boxes each give you a +20 to that skill). So if you're asking about asking about normal generic uphill mobility, then there isn't a difference between explore 3 and 4. I believe, however, there is a significant difference between explore 2 and 3, especially when negotiating sheer cliffs.


Mask scent is a different story. Prior to the big patch, there was a huge difference between explore 3 and 4. But after the patch, I would rather leave mask scent off.

wufreak
Sun Aug 31, 2003 1:11 am
#4

I've dropped the exploration tree all together as I needed the points for teras kasi. There is definatly a HUGE difference. I will run around mtns. and hills cause it take me so long to go up them now.
BenjiTheGreat
Sun Aug 31, 2003 2:51 pm
#5



zandra wrote:
You see the big difference more in your burst run. You burst run a whole lot faster at level IV then you do at level II.


Actually, burst run speed isn't affected, the burst run efficiency is affected. Higher burst run effeciency means it doesn't cost as much. I had to surrender exploration 4, and now instead of it taking ~214 health and action, its ~286. I may be incorrect with this, but I'm pretty sure that burst run efficiency doesn't make you run faster.



Benjee Saur, Master Combat Medic of Valcyn
Niamb
Sun Aug 31, 2003 4:51 pm
#6

Explore 4 doesn't impact terrain negotiation, only burst run. Exlore does impact terrain negotiation and I did notice a difference. The difference between explore 2 and no scouting skill is very stark.



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Niamb: Master Doctor and Combat Medic on Radiant
Ariex: Resource Gatherer Extraordinaire on Radiant
Kinsei
Sun Aug 31, 2003 6:35 pm
#7

Bah, if only we had mounts or vehicles. We wouldn't need to have the Exploration tree at all... or the Scout profession for that matter.



* * *
- Slowly taking over the Universe, one profession at a time.
Former Musician, Dancer, Swordsman, Creature Handler, Combat Medic, Pistoleer, Bounty Hunter, Tailor, Architect, Rifleman, Pikeman, Fencer, Teras Kasi Artist, Image Designer, Carbineer, Smuggler, Doctor.

Currently a Spy.
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Caliwyrm
Mon Sep 01, 2003 10:23 am
#8






Kinsei wrote:
Bah, if only we had mounts or vehicles. We wouldn't need to have the Exploration tree at all... or the Scout profession for that matter.





Only if you wish to give up the ability to harvest Organics yourself..



I guess that's one of the majorly annoying things about Combat Medics in my mind..



We have a pretty high skill point requirement to Master our class, and still need to spend an additional 30+ points for 'basics' to help our class (15 for Novice Scout-TN and Harvesting and another 15 for Novice Artisan for surveying).



Even if we have people to give us Organics not many people (in their right mind) want to walk up hills with only +10 TN so we still need Scouting and/or Exploration..




----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
Elbikant
Fri Sep 05, 2003 4:48 am
#9

I only have 10 Terrain Negotation for Master CM. Used to have Explore 4. The difference is very noticeable and sucks big time. I hope we get more terrain negotation as is expected. Although I'd rather them fix the broken stuff first.



===================================================
Elbikan - Master Medic/Combat Medic, (0,3,3,4) Doctor, (3,0,1,0) Carbine

Kyrle - Master Artisan/Tailor, (0,0,4,0) Architect - Will be Master Armorsmith whenever they get around to fixing the stupid Schematic bug with Tailor and Armorsmith...
Bountyhunter
Fri Sep 05, 2003 4:53 am
#10

I for one was very upset yesterday with no promised TN BR mods in support...


Im posints capped and there is no way in heck im gonna drop explore till it goes in or we get vehicles or mounts...


so i guess im stuck as a Expert Cm/Expert TKA for a very long time...

CPTMidnite
Fri Sep 05, 2003 7:52 am
#11

i had to drop TN and it SUCKS. i was walking at a crawl up some of the most slightest hills. i am going to be such a hinderence to my groups now.



Ood Zarnell
Combat Medical Specialist
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