Combat Medic Archive

Thread: Ranged stims need fixed

Leldara
Fri Sep 05, 2003 4:20 am
#1

why is that?


i have to put em on my hotbar and click em to use em


seems if i have em in my inv and hit my healdamage hotkey they would work


but nooooo i get no valid medicine found


like CM's do not have enough poisons ect on hotkeys already


come on SOE dewds give me some love




SOE has let exploiters and dupers ruin the economy of all their servers and aparantly cannot or will not fix this problem. I believe SOE needs to fix all the exploits and dupes then open 2 new servers, 1 east one west coast, for the players who would like a level playing field. Why should those of us who chose not to exploit and dupe be forced to compete with cheaters?
Elkanon
Fri Sep 05, 2003 9:05 am
#2

Are you storing them in a backpack or your main inventory? I've noticed that I can't use mine when they are in my backpack but if I leave them in main inventory healdamage works fine.
Atradie
Fri Sep 05, 2003 9:25 am
#3

/healdamage works all the way around. If I'm close Stims work, faraway fires off a ranged stim


You DO need them in your personal inventorythough.






Rebel Col. Atradie Särono - ELDER Smuggler
Faction Transfers 100 c/FP
Vendor "Galactic Import/Export" (-2702 -7060) NEW Circinus Tatooine
Agent001
Fri Sep 05, 2003 10:02 am
#4

1. The ranged stims must be in your main inventory, NOT in a packback.


2. You must be in proper range. The minimum range for the /healdamage with ranged stims is7 meters. If your closer than that, it will try to find regular stims to use and if it cant youll get the error message. It is supposedly fixed after yesterdays patch.

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