Combat Medic Archive

Thread: Ranged stimpack E typos

internetcrack
Fri Sep 05, 2003 2:15 pm
#1

I've never seen a comment from a dev anywhere about the 'typo' in ranged stimpack E's, and while i'm sure this is a typo with the 13 chemical duration release mechanism's required, i'm curious why everyone seems to think it should be 3. I know ranged stim a's take 1 Liquid Suspension, 1 CDRM, and 1 Bio Effect controller, the ranged stim d's take 2 LS, 1 CDRm, and 2 Bio-effects, the ranged E says 3, 13, and 3. the way the other ranged stims progress i would expect teh ranged E's to take 3 ls, 1 CDRMand 3 Bio-effects, not 3, 3 and 3.



Just an observation, or has a dev stated that it's supposed to be 3?.

A_Random_Guy_01
Fri Sep 05, 2003 2:18 pm
#2

i havent seen it stated it should be 3.


but then again i havent seen a dev address a single combat medic issue.


Agent001
Fri Sep 05, 2003 2:36 pm
#3

old news


hopefully it will get fixed eventually


and no its NOT supposed to be 13, it should be 3. If you look at the progresion of the schematics in both the CM line and the Doc line, it should be 3.


This is one of several schematic/crafting typos that have been asked to befixed since pretty much the game went live.

internetcrack
Fri Sep 05, 2003 2:43 pm
#4

actually agent, if you had read my post, you'd see that was my point, looking at the progression it looks more like it should be 1, not 3
Agent001
Fri Sep 05, 2003 2:57 pm
#5

1 or 3 doesnt make much difference to me, so long as its changed from 13.......


I fugured that the higher up youd go, the more it would require, but you could be right too. Obviously nobody knows except the dev that is responsible for coding the med stuff.

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