Combat Medic Archive

Thread: Counting my blessings-A guarantee about diseases/poisons

MycroftTHan
Sun Sep 07, 2003 3:58 pm
#1

ranged stims are a joke. anyone not using Area Stim C's needs to ask his friends to get some sense beaten into him. who cares about the charge bug, with or without it, they are the second best healing tool out there, right next to the dropped stim a that heals mind...
Mdjxt
Sun Sep 07, 2003 4:52 pm
#2

I LOVE the charge bug My area stim C that I always keep with me has 10,000 charges



_________________________________________
Rallos Zek
Solaris, Naboo

PsionicHawk
Sun Sep 07, 2003 5:32 pm
#3

I don't think diease will be great even when it is fixed. Teammates can easilly deathblow each other which will cure them. Poisons tick faster and do more damage. Diseases are very slow to work and do not do that much per tick. Even if is 1v1 they can still find some random person to deathblow them. If you use poison+disease the poison will work so fast the disease MIGHT get 1 tick in before they are incapped. Unless you DON'T want to kill them it is not that good. As such disease is considered a griefing/anti-griefing tool and not much of a PvP weapon.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

KarlaceEQ
Sun Sep 07, 2003 9:01 pm
#4

so are 4th tier poisions even worth making?



Karlace
I am the god of all you know and love
Sexiest Wook on all of Bria
"When he opened the fourth seal, I heard the voice of the fourth living creature say, "Come!" And I saw, and behold, a pale horse, and its rider's name was Death, and hades followed him."
MycroftTHan
Sun Sep 07, 2003 11:35 pm
#5

what 4th tier poisons? )
Merrin
Sun Sep 07, 2003 11:40 pm
#6

4th tier poisons would get us nerfed



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Merrin Nightwind
Master Doctor, Master Combat Medic, Carbine Specialist
Starsider, Test Center
#starsider @ stratics.frws.com
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Poisoned
Mon Sep 08, 2003 12:27 am
#7

Well...poisons and diseases are borked...Advanced Resilience Compound won't work, SOE virtually ***refuses*** to fix obvious typos in Cmed use for poisons and material requirements for ranged E stims...no news there.


However, I've come to the conclusion that this is the reason we've still got even aFEW combat medics left. WhenI really think about it, the inability to use this stuff is probably sparing us the almighty nerf bat for now. Sure, there are the 15,000 bounty hunters running around with new lightning cannons virtually guaranteed to drop you in one shot, horribly upset that they can actually bestopped by a combat medic with a vial of quality mind poison...but imagine for a brief second that we could actually use area diseases. That's right...just imagine that nerf bat wiping out the last remaining combat medics because there's no reason except ranged heals to even become one.


I suspect we'll be looking into other professions once poisons/diseases are fixed. After all, the PvP population is ruled by the Flavor-of-the-Month crowd (BH's and commandos, of course). Then again, I wonder how many of those FotM'ers would suddenly be Cmedics once its fixed? My guess is - "enough to guarantee we get nerfed".


Of course I want to see it all get fixed. But I fear what's going to happen once it does.


Byran - Master Combat Medic, Corbantis

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