Combat Medic Archive
Thread: Counting my blessings-A guarantee about diseases/poisons
Well...poisons and diseases are borked...Advanced Resilience Compound won't work, SOE virtually ***refuses*** to fix obvious typos in Cmed use for poisons and material requirements for ranged E stims...no news there.
However, I've come to the conclusion that this is the reason we've still got even aFEW combat medics left. WhenI really think about it, the inability to use this stuff is probably sparing us the almighty nerf bat for now. Sure, there are the 15,000 bounty hunters running around with new lightning cannons virtually guaranteed to drop you in one shot, horribly upset that they can actually bestopped by a combat medic with a vial of quality mind poison...but imagine for a brief second that we could actually use area diseases. That's right...just imagine that nerf bat wiping out the last remaining combat medics because there's no reason except ranged heals to even become one.
I suspect we'll be looking into other professions once poisons/diseases are fixed. After all, the PvP population is ruled by the Flavor-of-the-Month crowd (BH's and commandos, of course). Then again, I wonder how many of those FotM'ers would suddenly be Cmedics once its fixed? My guess is - "enough to guarantee we get nerfed".
Of course I want to see it all get fixed. But I fear what's going to happen once it does.
Byran - Master Combat Medic, Corbantis