Combat Medic Archive
Thread: Secondary poisons/diseases
Health/Action poisons are realy only good for what you describe. I always carry a few Area Action C with me when i go on a Snorball-slaughter.
secondary diseases are about useless. PvE mobs don't have and don't use secondary stats even though they are displayed. PvP wouldn't last long enough for them to have any effect evenif Chef buffs would finaly get a revamp and everyone would use Doc buffs because all PvP boils down to is Eyeshots, Mind Poison and since recently - Comandos.
primary stat diseases are a tactical tool for PvP though.. now if they would only fix the med use requirement bug on the AE C's
Does anyone else find these to be Utterly useless?
I've been a master CM for close to 2 months and I've yet to make one.
I find health/action poison packs almost useless
the only time i've used those was soloing only because I wanted a 2 min fight with a fambaa to be faster. So i used Action poison along with my carbine.
Health I don't use or make...maybe If I were doing big game hunts with friends but other than that no need.
Mind Poison C.....only useful detremental thing a CM has...hands down
Who cares about strength poison.....pfft....
My question is this
1) We ask the devs to remove secondary disease/poisons...thus the see how we have no useful debuffs beside Mind poison(disease if you will) and a little need of Health/action poison (disease if you find it useful)
2) Secondary stats mean something....If I could poison a quickness stats and the person/mob got snared that would rock..and make sense...since scouts can't snare humanoid this would be a great benefit.
whats your thoughts?
Apollo
firstly, there are no secondary stat poisons...
poisons affect pools and there are only 3 , health action and mind...
as for disease of secondary stats...
if you think pool diseases are greiving....
secondary stat disease is even more so...
right now there is a simple reason why disease is greiving...
mind poison C is a almost a sure kill...
this has been an issue since the game was created...
i think diseases should damage all 3 stats in a given pool
Elenora wrote:
firstly, there are no secondary stat poisons...
poisons affect pools and there are only 3 , health action and mind...
as for disease of secondary stats...
if you think pool diseases are greiving....
secondary stat disease is even more so...
right now there is a simple reason why disease is greiving...
mind poison C is a almost a sure kill...
this has been an issue since the game was created...
i think diseases should damage all 3 stats in a given pool
You speak in a forked tonque...please...no open ended answers