Combat Medic Archive

Thread: VOTE BY 12/10 please CM balance/gameplay/wishlist LIST

Pahdbacca
Sat Dec 06, 2003 2:30 pm
#1

Please try to vote on the followingexploit list ASAP. I would like to compile a list by 12/12 for TH and the Devs. I will count all votes until I make the final list but will try to start working on it on the 10th. Please vote for your top 5 items and I will apply 2 points to the top item, 1 point each for the rest on your list. Items listed more than once will only get counted at the highest spot that item is on your list.


I am delaying the top 5 issue list for a while as I am still waiting for a reply to the previous list. If any of us feels it has been too long before we get a reply and issues have changed enough, we can make a new one.


I am not exactly sure on where all of the issues fall as to balance and gameplay so I will group them together and sort them afterwards.


Please use the stickies to read up on arguments/statements for these issues.


Also, please feel free to add to the wishlist or the balance gameplay list. List all items on these lists. The voting is only to show which the CM comuntinty considers to be top priority.


Balance/gameplay



  1. DoT HAM cap IF you vote for this, please state if you feel it needs to be removed or modified (also known as +1HAM or no-incap issue)

  2. Faction points for DoT damage

  3. Faction points for healing

  4. Another examination of cure rate for poisons/diseases using different level packs (i.e. cure Bs vs poison Cs) for each

  5. Flamethrower cures

  6. Mind wound cost for /healmind

  7. Usefullness of disease needs to be examined.

  8. Poison damage in PvE needs to be examined.

  9. Healing on mounts

  10. DoT duration vs time between ticks examination

  11. Full CM experimentation on ranged stim components

  12. Increase range for /mindheal

  13. Money/ destroy mission difficulty for CM

  14. Damage mitigation for CM

  15. Resource availability


Wishlist:



  1. Bio-weapon cert (be aware about new combat changes TH is proposing and the fact that they will be adding certs) or perhaps a weapon cert in the ranged support branch of marksman (the required branch for CMs)

  2. damage mitigation

  3. poison/disease mitigation for CMs

  4. short term group resists for CMs

  5. area state effects

  6. Better method for inventory organization (little black doctor bags, etc)

  7. Do something with survey/medicalforage!

Edit: Added some wishlist stuff. This list is posted in the correspondent development forum for the Devs, TH, and my replacement.

TheGreatOne00
Sat Dec 06, 2003 5:20 pm
#2

3


9


12


2


10






Ovonn Ig'A
Master Doctor
Master Fencer
JRotten
Sat Dec 06, 2003 11:42 pm
#3

my vote for my top4 are in order


8. Poison damage in PvE needs to be examined.


7. Usefullness of disease needs to be examined.


14. Damage mitigation for CM.


10. DoT duration vs time between ticks examination


JRotten
Sat Dec 06, 2003 11:51 pm
#4

wishlist item -


a better way to orginize meds/poisons/stims in inventory. i carry around 6 poisons/diseases, 1 stim, 1 range stim and 1 ae stim in addition to my 6 wound heals. They take up so much space in inventory.


Make it a master medic ability that you get a 'medical satchel' or something.


and what about some limited surveying skill? its not on the wishlist anymore. Maybe its askin too much, but hey its a wishlist =)

justmike
Sun Dec 07, 2003 2:39 am
#5

1


5


7


9


14


and please look at the lag/delay in throwing a med. I shouldn't get shot 4-6 times by one player before I get to react after throwing a poison.


Jester

Groupal
Sun Dec 07, 2003 5:45 am
#6

3

13

9

11

5

My balance list is my wish list.



Original Signature from 2003 --->
Groupette Master Medic / Master Doctor / Master Dancer
Dunnar Master Artisan / Master Marksman / Master Rifleman
Srednii
Sun Dec 07, 2003 5:56 am
#7

hmm... my top five would be...


8. balance -poison pve damage
7. balance -disease utility
2. balance -faction points for dot damage

3. wishlist -poison/disease mitigation
5. wishlist -area state effects




------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
WildWildMaN
Sun Dec 07, 2003 6:26 am
#8

1) DoT cap


2) cost of /healmind


3) DoT duration - state it clear on the packs


4) flamethrower cure


5) FP for DoT damage




Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
raz1337
Sun Dec 07, 2003 6:37 am
#9

we already get faction points for poisons.....they fixed it in the november publish


The new HAM cost system, and the complaints along with it are foolish in my opinion. If your effectiveness as a medic is based around healing ham costs, then something is wrong. 99% of the time, I'm healing damage taken in.


This has been gone over a thousand times, if not a million, medic is a support class, which means Combat Medic = support. You shouldn't be able to solo something with poisons.


The thing that seems to be breaking my effectiveness is the LOS checks on ranged heals. The Area of Effect on area stims, area poisons, and area diseases all goes thru walls, but I can't throw a ranged stim thru a wall. The AOE effect thru walls is not my only reason I should be able to do it, It's making me useless in caves and dungeons, what's the point of a combat medic's ranged heals if in a building or a cave we have to be in the same room as the person we're healing?




Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
PlasticBoy
Sun Dec 07, 2003 9:49 am
#10

Dang, this is hard, I want them all.

Balance/gameplay
3
2
8
11
1 (Remove)

Wishlist:
1
5
2
4
3



--
Ackava Doci, Master Combat Medic
Visit the SwgWiki at http://plasticboy.com/swgwiki
Imist
Sun Dec 07, 2003 11:51 am
#11

Yep all of them have my VOTE!



Imist




Imist Darkwaver - Master Force Wielder ETERNALLY CANCELLED AS OF Dec 19
"'Do you know how bad you have to mess up to get nerds to leave a Star Wars game?"
SWG REFUGEE FORUMS
zep95
Sun Dec 07, 2003 12:02 pm
#12

13 15 11 6 3
Spellshock
Sun Dec 07, 2003 5:44 pm
#13

Balance


15


5


11


13


9


And my #1 wish for our wishlist would be a weapon cert for the combat medic. They could combine the Distance tree and the effectiveness tree and make a new tree for the bio weapon cert. Yeah I know I'm dreaming, but hey, it would be nice.

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