Combat Medic Archive
Thread: how does the item range and skill range add up?
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Srednii
Thu Dec 18, 2003 2:32 pm
#1
I have 100 range skill, and my meds are 27 range or something (I think...), one of my older meds is 17 range I know for sure.
Anyways is there a formula to figure out your range with your skill and the stims range?
Sleksheea
Thu Dec 18, 2003 2:51 pm
#2
Example:27x(1+75/100)=47
27=range of poison pack or stim pack
75=the CM ranged skill mod (is at 100 at master level CM)
47=the real distance throwing capability of the CM with these stats
But it's all getting nerfed to hell as far as range goes. Screw you DEV's and Nerf criers!
Srednii
Thu Dec 18, 2003 4:19 pm
#3
ahh cool. so at master basically 2x stimrange. Or if I want max 64m stims 32m range in the stim itself
. Thanks for the info.
Sleksheea
Thu Dec 18, 2003 4:35 pm
#4
Sure thing... good luck. I feel all dirty for helping out a rebel, but your also a fellow combat medic, so I'll consider you a friend on the forums...
Srednii
Thu Dec 18, 2003 7:01 pm
#5
lol, if you were on bria we could "trade" poisons... well, when I finally get some poisons made anyways
*grumblegrumble*stupid named resources*grumble*
Gnuut
Thu Dec 18, 2003 7:24 pm
#6
Sleksheea wrote:
But it's all getting nerfed to hell as far as range goes. Screw you DEV's and Nerf criers!
I'm still hitting at 98m with some prepatch poison and postpatch poison.
Srednii
Sat Dec 20, 2003 2:55 pm
#7
ooo, and with area of effect things does your skill add to that as well somehow? I've got area heals with 23 area range I think, is it just 23 m area, or does my skill increase that too?
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