Combat Medic Archive
Thread: what do you suggest
Hey everyone,
Pretty new to combat medic, I got crafting 4 last night finally.
Basically, when I was doing medic/doc stuff, I always pushed for highest power I could get per stim to get more bang for my buck.
For combat medic, is it wise to invest totally in potency, or totally in duration, or should i mix? For the stims i'll probably stick to my high power, but for the poisons/diseases, I'm not sure what I should do.
Any advice is appreciated.
Thanks!
Pahdbacca wrote:
I try to get 95+ for my potency, then put the rest into effectiveness. As a personal pref I do not worry bout being able to throw farther than 64m.
that is what i would reccomend as well.
potency above 90 and then the rest into effectiveness
if you use a good advanced Resilience Compound, then you wont need to put any experimentation into potency
Agent001 wrote:
if you use a good advanced Resilience Compound, then you wont need to put any experimentation into potency
No class 1 on flurry since early July
its been at least 2 months for Chilastra as well.
and of course, Chilastra Tolium has never broken 300 on any stat
screwed up resource spawns ![]()
luckily ahazi recently had kickass gas spawns, and i picked up some decent OQ class 1 (it's like 600 i believe), so woot.
thanks for the info guys.