Combat Medic Archive
Thread: Diesase Vs. Poison
For creating a macro once i get the good diseases and poisons down....
...should i do /applydisease;/applypoison in the macro or /applypoison;/applydisease?
also....if i have an area poison and a regular poison, do i have to distinguish which to use or is it randomed by the game mechanic's? which is better to use area poison or regular poison?
I always apply posion before disease, because disease has such a long timer, that the person rushes to try to rid himself of the poison first.
As for using areas or singles, its all in the situation...
When someone needs to go down fast I use singles, because you can make singles with a much higher effectviness than Area
While Area can pretty much wipe out a group if you know where to hit, and how to use targets to your advantage, but in PvP sense, I use Area 5 for every one single to be honest
I make disease for all Healt, Action, Mind..
Poison for all 3 as well, but of course action is rarely used...
Mind Poison is the most used thing, since it still the hardest pool to heal.
As for the crates...you just run a schematic in your factory
I'm kinda new to CM... although a Master....
But I'm sticking to Mind poinson, mind disease, and willpower disease.
Too many buffed players where health and action related poisons are really rathe worthless... A full set of doctor buffs will out regen even some of the worst we have to offer.
Secondly as is well known mind stats are usually the weakest, in addition the not so easy to get buffed kinda stats too. Rarely will you ever meet a player with a 2k Mind bar...... in fact I haven't seen one yet.
So my theory is this.... throw the mind poison... then throw the mind disease... so that if the poison gets them to that 1 point.. the disease will incap them...
Then throw in the willpower to better ensure they are not regenerating they're mind either.
I only make health and action disease for powerleveling ![]()
I like to hit mind with a hug poison a couple of times. To really make em mad I hit with foucs/willpower/mind disease - Have them sittin or lookin for an dancer for an hour. hehe
other than that I get incap and DB'd CM is really startin to suck with no incap on poison's.
Unity Mind
Master Doctor/Master Combat Medic
Health poison in PvE is handy for groups as so many people hit the health pool over most others.
And of course above all becareful who, what and where you AE in PvE. In PvP its not as big of a deal but if you're only dealing with one person you don't want to bother wasting a shot of the AEs.
And lastly you'll want to keep the different types (AE, Single, Health, Mind) of medpacks hotkeyed, that goes for poisons and stimpacks. Macros don't tend to work all that well for healing and poisoning, at least that's been my experience.
so do u make a /apply type for all 3?
I hotkey the packs themselves. That way I can choose which pack to use directly, so if something doesn't stick, I can reapply it easily. It also lets me apply multiple poisons to the same stat (where /apply would auto-select the same poison pack repeatedly).
I guess I'm not sure where a multi-poison/disease macro really helps anything. You have about a 3 second delay between throws anyway, which is plenty of time to figure out what to do next and more importantly, react to the changing tactical situation (in case you need to throw in a heal or something).
KnightHawk420 wrote:
Secondly as is well known mind stats are usually the weakest, in addition the not so easy to get buffed kinda stats too. Rarely will you ever meet a player with a 2k Mind bar...... in fact I haven't seen one yet.
My mind bar:
Base 800 + 800 (Master Dancer) + 500 (Gold) + 500 (Drink) + 500 (Food) = 3100.
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