Combat Medic Archive

Thread: Devs Please Read Why CM's should have area heals

MataHairy
Fri Jul 30, 2004 8:35 am
#1




Reasons why CM's should have the area heals:


1) Because a CM is otherwise useless in PVP. Except for disease & poison (which wil be greatly neutralized by the innoculations), all CMs can do is area stim and heal minds. With the current state of buffs and armor, stims arent very important, and can be done by a doctor who is fast with a /follow command anyway. Mind heal causes so many wounds, it can only be used a few times. Jedi are much more efficient than CMs in this area.


2) Putting the area cures in the hands of CM would make them change the way they play. For the first time, it becomes important to keep a CM alive for healing purposes. Suiciding poison & disease, puts your group vulnerable to other CM attacks.


3) The CM would be an important part of the group for healing purposes and not just poison/disease.


Feel free to add more....




Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
deekistheman
Fri Jul 30, 2004 8:38 am
#2

Finally a good idea to make CM more of the support profession that it should be


/castsVote



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My_Pride,_My_Power,_Your_Peril
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Puoseb
Fri Jul 30, 2004 8:39 am
#3

Yup, giving those heals to docs will completely take CM's out of PVP.



ReSiN

Puffz Alot - Ahazi

Besoup Nuggetman - Radiant


Puoseb
Fri Jul 30, 2004 8:40 am
#4

How about CM's getting some fireblankets too?



ReSiN

Puffz Alot - Ahazi

Besoup Nuggetman - Radiant


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