Combat Medic Archive

Thread: Combat Medics and Crafting Ranged Stims and Area Stims.

Yiner
Mon Dec 01, 2003 6:41 pm
#1

Okay, first off why should Combat Medics have horrible experimentation with almost everything that they need for Ranged Stims and Area Stims. Does it make any since how we only get 5 experimentation points for Adv. Chemical Release Duration Mechanisms, Adv. Biological Effect Controllers, and Adv. Liquid Suspensions. They changed this with all components for Poisons when we had to rely on Doctors to make Components that we have to use. But why should we have to rely on Doctors to make our Components for our stims. Does this make since to anyone??
RhenGordon
Mon Dec 01, 2003 7:01 pm
#2

Actually yes it does make sense to me. We are not Doctors, we are a totally different profession, we can make the components that we need, but they might not be the best, that is why we need doctors to help us with that.


I know it doesn't seem right, but the fact is again we are not doctors.




>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yiner
Mon Dec 01, 2003 8:04 pm
#3

It goes to a certain extent though. If were not Doctors why should we make any stims at all. Why shouldnt Doctors be able to make Ranged Stims for us. See my point??
ShadowLightning
Tue Dec 02, 2003 12:03 pm
#4

I have to agree wtih Rhen on this one. Combat medic are like EMTs in real life if we're compairing things to that. Doctors can make the best meds for EMTs and such but may not be able to use them as well in the field. So, the lower experimenting and thus poorer produces we produce is I think... very much justified.


Danirent


Master Doc / Master CM


Player City -Pompeii, Lok


Intrepid




Danirent
Master Doc/Master CM

Emma
Master SL/Master Doc
Xhenn
Tue Dec 02, 2003 12:43 pm
#5

It's the only way to SWG will work as a game because Interdependency is what this game is suppose to encourage. Sucks, but I can deal with it.
TheAddler
Tue Dec 02, 2003 4:30 pm
#6

Hows this... I disagree... With ALL of you


Docs should make better components. Granted. But by your very argument, with all the crafting a Master CM does, and all the work on ranged, area's, and poisens... Shouldn't we get at the very least,1 or 2 points better then a Master Medic? I mean four tiers of crafting ABEC's ALS and ACRDM's and I think I should have a little better ability then a simple master Medic. I'm not saying 10 points total. But a Master Medic gets 5, a Doc gets 10. Why shouldn't we get 7?




-ShadowBlade- MasterCM
-Darrkk- Shadow's ponyboy
SpinalInjury
Tue Dec 02, 2003 4:56 pm
#7

Actually, our area stims should use different components than doctor stims. After all, they are ranged stimpacks and area stimpacks. The breakdown should actually be a mix of components.

Ranged Stimpacks
Bio Effect Controller
Resiliance Compound
Liquid Suspension


Area Stimpacks
Resiliance Compound
Dispersal Mechanism
Bio Effect Controller


Or something along those lines. With them using the same components and doctor stimpacks...

I have no idea how if you take berries out of a formula, and replace it with organics and aluminum, you end up with a stimpack you can throw....but hey



Kijan Darkblade
The Regulators -TR
Master Combat Medic
www.bloodfinpvp.com

The Regulators build empires...
Fight builds clubs
eapers
Wed Dec 03, 2003 9:10 pm
#8

I don't know about all this. Why should medics, doctors and CM's craft anything at all? Medics know how to fix people up, not how to make things.Maybe that should be left to the artisans. And while on the subject, maybe only scouts should be able to move...



Seriously folks, here's MY crazy idea:Give combat medics their own scematicsset for stims! either give them the exact same item (but would be modified by CM crafting modifier) or changed the names of the components.







JOHNNY-JONES JACKSON

AFK
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