Combat Medic Archive
Thread: More Experimentation points for CM
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Kaizer88
Thu Dec 04, 2003 5:19 am
#1
I find it higly annoying as a master CM to be reliant on doctor schematics for adv BECS and the like when crafting my ranged stims and area stims.
If CMs got the same modifiers to crafting this, like doctors do, we might be able to make stim Bs that can compete with theirs, and finally make some money off our profession. The only way I've made money with my CM abilities was to disease the mind of a friend of an entertainer...
THe only problem with the idea is that all the doctor/CMs would get even more experimentation points to play with.
Another idea might be to have the CM stims require infection amplifiers and the like instead.
If CMs got the same modifiers to crafting this, like doctors do, we might be able to make stim Bs that can compete with theirs, and finally make some money off our profession. The only way I've made money with my CM abilities was to disease the mind of a friend of an entertainer...
THe only problem with the idea is that all the doctor/CMs would get even more experimentation points to play with.
Another idea might be to have the CM stims require infection amplifiers and the like instead.
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