Combat Medic Archive
Thread: Known Combat Medic bugs and Issues
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jfang
Thu Jul 08, 2004 9:20 pm
#1
This is a comprehensive list of combat medic relatedbugs and issues (which may or may not be bugs), and the status of each. If you have a new issue to report, please do so at:
http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=36926
1) Disease incapping (aka: the poison-disease incap bug)
2) Throwing poisons/diseases from water
3) Being able to throw poisons/diseases at a target beyond 65m
4) Area effect of poisons/diseases affecting somebody beyond 65m
5) Being able to throw a poison/disease at a target behind a wall
6) Area of effect of poisons/diseases affecting somebody behind a wall (who has no line of site to primary target or combat medic)
7) Area of effect of poisons/diseases being infinitely high/low (can target somebody on the ground floor and affect somebody 3 floors below or above)
8) Area of effect splash of poisons/diseases able to hit a target and not give a TEF
9) Getting an "out of range" when using an area/ranged stim on a target in range
10) Skill tapes not working/skills not working
11) DOTs continue to affect target after applier dies
12) Poisons/diseases are stackable, especially in regards to poisons
13) Re-applying poison just before a cured poison would tick causes re-applied poison to tick before the normal 8 second timer
14) Lack of a 75% damage reduction
15) Halva allows combat medics to spam poisons at 1 per second
16) Combat log does not reflect poisons/diseases
17) System messages misleading (always display "xxx has poisoned you" even if resisted, etc.)
Message Edited by jfang on 07-09-2004 11:02 AM
jfang
Thu Jul 08, 2004 9:21 pm
#2
Status of bugs and issues:
1) Devs notified, awaiting verification that this is a bug or intended behavior
2) Fixed
3) Planned on being fixed:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=19618
4) Devs stated this is expected behavior
5) Fixed (along with being able to shoot through walls)
6) Devs stated this is expected behavior (gaseous cloud travels through air, and inperfections in the walls)
7) No official comment. Matches behavior of cone attacks so probably expected behavior
8) Planned on being fixed (see point 18):
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=18937
9) Known but inconsistent bug, /bug it.
10) Awaiting verification from the Combat Medic correpondent, and official statement from devs:
http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=35269
11) No official comment. Matches behavior of fire and bleed attacks, so probably expected behavior
12) Expected behavior (through an old, oblique reference, and un-official dev quotes from the fanfest):
http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=21393
13) Devs notified, and awaiting official statment:
http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=36861#M36861
14) Intentional design (http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=21393)
but being re-examined (http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=19634#M19634)
Note, if "fixed" but still sighted,/bug itwith all details possible (coordinately of where you are, where the target is, etc.)
Message Edited by jfang on 07-11-2004 02:07 PM
XAND0R
Fri Jul 09, 2004 8:11 am
#3
What about that lame throwing animation that makes us sitting ducks for a few seconds every time we toss a poison/disease?
jfang
Fri Jul 09, 2004 9:38 am
#4
This is known, and presumably as designed. Much like carbineer charge shot. It's a feature which "looks cool", and more importantly,gives a needed vulnerabilityto the skill.
XAND0R
Fri Jul 09, 2004 3:09 pm
#5
jfang wrote:
This is known, and presumably as designed. Much like carbineer charge shot. It's a feature which "looks cool", and more importantly,gives a needed vulnerabilityto the skill.
As a carbineer too, I think the charge shot animation needs to go as well.
I disagree that it is a needed vulnerability. I've never paid attention, but do TK's have a vulnerability animation when they do a KD move?
Thanks for compiling this list.
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