Combat Medic Archive

Thread: Don't nerf Combat Medic take Spider Venom out of the game

PoisonPeZ
Thu Jul 08, 2004 9:18 pm
#1

The coming nerfs are all because the Devs thought it would be fun to add spider venom to the game. Now they are testing the start of the nerfs, with proposals for future nerfs being considered.


All because of a single spider.


The combat medics who will get hit the hardest will be those that don't have a stockpile of spider venom.


Get rid of spider venom NOW...before this profession gets nerfed to the dust.

Pahdbacca
Thu Jul 08, 2004 9:38 pm
#2

Something to consider IMO. I don't have a problem with the 90 or 129 power venoms....the problem is the 279 power crap that is still in circulation. Something twice as powerful as a crafted component in a limited use item shouldn't be a problem. Something that is 5-6 tiime the power of a crafted component is.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
certifiedandrew
Thu Jul 08, 2004 11:27 pm
#3

No, I'm actually less concerned about high ticking poisons than I am about the issues which are being fixed today.


Finally, I won't be hit by CMs from 100m who throw 5+ more poisons and diseaseswhile I close the gap to kill them.



*edited by admin*
MedWise
Thu Jul 08, 2004 11:43 pm
#4

Really 100m thats funny . I thought 96m was the max.

Spider venom isnt the issue. there isnt enough of it around. If a mcm is reduced in range by 50%, then ranged stims that have a range of 25 WHat good will they be ? How many times will a mcm get hit by a rifleman to get in range ? really if this is the case better start grinding. becaues combat medic will be the last prof anyone will want.

Bamboozle
Fri Jul 09, 2004 1:41 am
#5






MedWise wrote:

Really 100m thats funny . I thought 96m was the max.

Spider venom isnt the issue. there isnt enough of it around. If a mcm is reduced in range by 50%, then ranged stims that have a range of 25 WHat good will they be ? How many times will a mcm get hit by a rifleman to get in range ? really if this is the case better start grinding. becaues combat medic will be the last prof anyone will want.





Here's what TH said:

"Currently, some Combat Medics can create a very powerful Area Effect poison that is usable at a power and range far above any other combat attack in the game. The poisons are very hard to cure, it happens at up to 96 meters which is beyond the capability of all other professions and is having a bad impact on the game."

Thunderheart states that powerful poison at 96m is the reason to this nerf/fix. Powerful poison with 96m range must be made with spider venom, so, yes, spider venom is clearly the issue here.




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Caijian
Fri Jul 09, 2004 4:50 am
#6






PoisonPeZ wrote:

The coming nerfs are all because the Devs thought it would be fun to add spider venom to the game. Now they are testing the start of the nerfs, with proposals for future nerfs being considered.


All because of a single spider.


The combat medics who will get hit the hardest will be those that don't have a stockpile of spider venom.


Get rid of spider venom NOW...before this profession gets nerfed to the dust.







It's not a bad idea at all ..... Don't think the devs will nerf CM's ... except maybe taking out the special loot enhancements ( like spider venom ) ....



  • People who are sick of getting poisoned/ diseased should pick up some doc .... instead of trying for the uber template with defense stack

  • Docs in the game need to carry the stuff they can cure would help

I am in favor of getting master docs area cure poison




Caijian

MASTER
~ Rifleman ~

Gren187
Fri Jul 09, 2004 11:37 am
#7

While your at it,


Remove all exceptional and legendary loot and components from the game.


That way everyone will do squat for damage, Jedi will be Gods,and we'll all be happy...


/sarcasm off



The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.
Ulysses S. Grant
oblivion3134
Fri Jul 09, 2004 3:35 pm
#8

There were nerf cries long before venom. CM has been **edit**ing up PVP for the longest time, and thankfuly the devs are doing something about it. Not even pre-venom CM was reasonable.





tepor
Dwarf Nuna Babies 4 Life
PoisonPeZ
Sat Jul 10, 2004 3:06 am
#9






Gren187 wrote:

While your at it,


Remove all exceptional and legendary loot and components from the game.


That way everyone will do squat for damage, Jedi will be Gods,and we'll all be happy...


/sarcasm off







Loot a set of spider venom and mix it with some high-charge rancor bile and you've got something that'll last much longer and affect more people than any other looted weapon.


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