Combat Medic Archive
Thread: Sinced CM is about to be Nerfed....
jfang wrote:
As stated before, the range bug was a bug to be fixed. It is unreasonable to give something in return for removing something we weren't supposed to have in the first place.
I have to disagree to that statement dispite what is being said.
They capped the maximum distance to 48 meter during the first patch because people were able to experiment poison/disease pack to well beyond 52 meters in distance, that coupled with the range effectiveness bonus people were throwning poison/disease packs well beyond 100 meters + the AoE radius.
What the developers have changed is the healing range bonus a Combat Medic gets for every boxe in Ranged Healing Distance tree. The old formula was precise and plausible. If you're 4/0/0/4 CM, you'll only get 1.75 bonus to range which is the same as effectiveness. It was working as intended. The developers either never forseen the possibility of people making 96 meter poison based on the superior resources available or they just over looked when they changed resource stats.
This is indeed a nerf because of certain groups of individuals. Mainly the Jedi.
Morath360 wrote:
As someone said on another thread, lets wait for tomorrow and see how it shakes out. If in fact you're still able to throw a 54m 600 tick poison at master then I'm inclined to think that more needs to be done. I have always thought that CM's need help in pve. Maybe if pve was funner we wouldnt be inidated with so many CM's in pvp. I welcome them when they get toned down though.
I highly doubt that there will be any damage reduction for CM based on the existing DPS. If you're hoping for that, you'll be waiting for a LONG time.