Combat Medic Archive
Thread: HAHA, nerf, tell me why unbuffed gtef'ing CM's can still take out fully buffed raid groups?
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Mikah
Mon Jul 12, 2004 5:06 pm
#1
.....because to me it just doesnt make sense to me
5 second delay makes no difference, they will just clone, come back, gtef, poison
distnace limitation, haha doesnt matter if its 10m, they will just clone, gtef, come back (with first shot), poison
rinse and repeat enough times and any raiding force will eventually die.
Get more docs you say? OK what happens when u gtef and kill them off? Pick up doc you say? why force us all to be docs
Suggestions to truely FIX combat medic..... Baring a massive damage reduction, there are none. After this so called "NERF",
Cm's have not changed in their effectivness, congrats!! another useless patch!!
Before anyone states the darn obvious yes i have been killed by cm's (do i hate having to pick up 2020 doc just to survive?, yes). 80% of my pvp deaths are due to CM's. Hell id say 80% of the time everyone dies in pvp its due to CM's.The other 20% ofthe time pvp deaths aredue to being underprepared (armor/buffs), being ganked, or via jedi knights.
Mikah
Mon Jul 12, 2004 5:18 pm
#3
Changes to gtef would help stop combat medics (as they would have to go overt), because raiders would see them faster (allowing ranged profession to take them out quicker). This would force CM's to get rebuffed, making their Clone>Gtef>Poison turn around time much larger.
But changing gtef would change other aspects of the game (such as healing tefs) and mayeven effect normalcombattefs possibly, as such i didnt suggest it.
(edit typo)
Message Edited by Mikah on 07-13-2004 11:19 AM
vortexala
Mon Jul 12, 2004 5:21 pm
#4
You didn't suggest it? You complain here about what GTEF allows a Combat Medic to do, yet you're not suggesting a change to GTEF?
So instead of fixing a buggy TEF issue, you'd rather nerf a profession?
And this makes sense somehow?
Kraftomatic
Mon Jul 12, 2004 5:30 pm
#5
I always thought it wasscrewed up thatI waste skillpoints and MASTER a whole profession (medic) and pick up elite skills just to counter ONE single class (that isn't even a offense class or true combat class for that reason) out of what...15 combat classes / hybrids? I don't even consider combat medic a true hybrid, combat medic grabs ONE tree from marksman..and they have to master the whole MEDIC profession.. I see the ROLE of combat medic in the concept of the medic profession itself - that is AID and HEAL those in COMBAT not to be a main weapon and means to defeat and fight people. (With doc it is mighty hard to heal your group in combat, you have to be within 6 meters of them and this is incredible hard, doctors aren't meant to get close in battle, in PvE they would be aggroed and in PvP they'd be shot fast...so this is where the role of RANGED HEALING comes into play.)
The ranged support tree is ranged SUPPORT. Not ranged ATTACK. If you don't know what support means, it means HELPING OUT in combat, providing aid, combine that with medic and you have a clear hybrid here. If the true intention of CMs were a pure combat class (as it is being used now), CM would haverequired master marksman or weapon trees from marksman, and only ONE tree from medic. But this is not the case!
If it was up to me, combat medics would have a reinforced and VERY Important role in combat, they would heal IN BATTLE..that means healing 10 of your friends at once with an area stim (which you can do now), or maybe if this was done give CMs the ability to cure combat states in the heat of battle from a distance or in an area fashion. combat medics should be jus that - providing support in the HEAT of battle. Healing massive amounts of health and action from a distance, healing an area of players, and I think they should havemore curing abilitiesthat would make the profession a true medic basedclass (since like what %80 of your skillpoints are in MEDIC...NOT MARKSMAN).
Why is it someone with the ability to heal from a distance prevented from healing state effects and COMBAT type damage/effects? I believe the true FIX to the combat medic profession, to make it actually perform its role and work as intended is to make CMs a valuable, must havepart of combat by healing states like I said above and possibly healing poison/disease or whatever. Doctors aren't really for big groups in combat I don't believe that is their role, the role belongs to a class or a hybrid which already exists (COMBAT medic) its just that class has no abilities which are on track and on par with its current abilities right now.
Doctors would still have a role as well, healing the after effects of battle (like diseaes,poisons)and PREPARING players for battle (this includes disease/poison healing, and wound healing. I think docs would be happy with buffs themselves, becuase buffs are REALLY powerful in this game, can't do much without them, this sole ability is worth getting doctor itself.)
Save all the damage, andDoT for the fighting professions, really.
Mikah
Mon Jul 12, 2004 5:46 pm
#6
"Make it so people cant gtef, remove tefs from the game entirely" i didn't see that line in my post, where did you?
The plain and simple fact is a single UNBUFFED CM can currently obliviate any raiding groups (assuming groups of 20 or so)that dont have2-3 docs, or a powerfuljedi with "xxxxxxhealother" healing abilities.
How about these for a few suggestions :
Remove combat medic mind poisons/desease, leave in health/action ones
OR
Give them a PVP rediction >50%
OR
Remove Gtef (there i said it)
OR
etc etc blah blah
The fact is there are many viable soultions, you vortexala and all you other CM's just dont want to loose this godlike power you currently have. You are scared you may have to grow a pair (sorry but i feel that line gets a point across) and pick up a real combat class instead of turning what is supposed to be primarily a suport class (with some offense)
When the combat balance come around people will no longer be able to solo the hardest things in the game (because i know CM's probably like to couter arguments with the "rifleman/swordsman pve" issue), however i feel you CM's will be left untouched.
No offense intended here but COMBAT MEDIC should be a 75% support class ---25%offense(why you deserve offence is beyond me, you are emdics fgs). Why do you currently get no pvp reduction, and no one else does? Your (almost) unhealable and (always, via gtef) unavoidable DPS is a very big issue.
I have FUN in pvp until a unbuffed CM arrives, as do most of the pvping community. However im sure you CM's love it.
potentialcounter argument = "but large buffs and uber armor make it impossible to kill people in pvp now days, so i have to resort to CM"
my response = "strange i see alot of people die in pvp with no CM's around"
Message Edited by Mikah on 07-13-2004 11:47 AM
Jeassa
Mon Jul 12, 2004 5:51 pm
#7
Greetings,
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