Combat Medic Archive
Thread: Why is CM so good?
Doctors can kill people by helping people kill people.
I like Direct versus Indirect
Master_Hat_Collector wrote:
I keep hearing to go for CM instead of Doctor if I'm going to PVP. Why is CM so much better than doctor?
Combat Medics can attack the MIND pool directly which is why everyone thinks they're so great in PvP. Its the same reason why they think Rifleman is sooo overpowered. In PvP if you aren't attacking the only weak stat pool (i.e. the MIND) then you'll have a very hard time succeeding.
Doctors have to rely on their combat skills only to survive in PvP and most of them go rifleman or TK for obvious reasons. People fear Combat Medics because their overpowered 80% resist armor and psg is bypassed with poisons making it a hinderance afterwards due to the heavy HAM cost instead of a win all harness. Combat Medics fear doctors because they can counter our poisons twice as fast as we can toss them. In groups the Combat Medic has the advantage unless the doctor decides to blow off his buddies and go solo.
RebRifle wrote:
strafe shot 2 is like every 3 seconds a need some serious speed taps to do it with a t21.
TsunamiKata wrote:
Utuppie wrote:
All depends on what your group / guild needs.
Doctor is the most important to be self-sustaining because you can counter all dots. CM is the reason there are so many Doctors
CM will also be even more useful I believe when the combat revamp hits, the Area Stims will be the most desired group ability in the game ( or I predict anyway ).
Heh, putting cart before the horse again, young padawa.
Unless they change the Rifleman drastically, they'll be the ultimate damage dealer after the armor reduction. Advanced strafe 2 every second with a T-21 powered up to 750+ damage against 35% armor. Think about that.
I guess you didn't hear about the rifleman speed cap? or the reduction of all weapon damage? They are completely revamping every profession, all their specials, and weapons.
Utuppie wrote:
All depends on what your group / guild needs.
Doctor is the most important to be self-sustaining because you can counter all dots. CM is the reason there are so many Doctors
CM will also be even more useful I believe when the combat revamp hits, the Area Stims will be the most desired group ability in the game ( or I predict anyway ).
Heh, putting cart before the horse again, young padawa.
Unless they change the Rifleman drastically, they'll be the ultimate damage dealer after the armor reduction. Advanced strafe 2 every second with a T-21 powered up to 750+ damage against 35% armor. Think about that.