Combat Medic Archive
Thread: BE crafted enhancers
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eapers
Mon Sep 13, 2004 1:30 am
#1
1) Bacta spray/bacta toss/deuterum toss/neurotoxin are the enhancers worth making.
thyroid rupture/tramatize are lame.
2) Power is most important. Charges is second, and thats it- the only two stats on enhancers (durration)!
thyroid rupture/tramatize are lame.
2) Power is most important. Charges is second, and thats it- the only two stats on enhancers (durration)!
EoADaimyo
Sat Sep 10, 2005 4:38 pm
#2
Hey all, recently back home, and back to SWG and have a couple questions concerning the enhancers that I make for CM's:
1: What enhancers are CM's most intereted in?
2: Power, charges, duration...what matters the most for a CM?
Thx for any replies,
/D
eapers
Sun Sep 11, 2005 1:30 am
#3
1) Bacta spray/bacta toss/deuterum toss/neurotoxin are the enhancers worth making.
thyroid rupture/tramatize are lame.
2) Power is most important. Charges is second, and thats it- the only two stats on enhancers (durration)!
thyroid rupture/tramatize are lame.
2) Power is most important. Charges is second, and thats it- the only two stats on enhancers (durration)!
Page 1 of 1