Combat Medic Archive
Thread: how to fix mind healing ( no not stimpacks )
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Ocain
Fri Aug 13, 2004 4:24 pm
#1
just reduce the wounds u get by 1/2
then itd be useful, but not infinately so
btw the poison resist packs dont need a nerf - theyre balanced cause they have low duration, mine ran out today and i was screwed in teh ass by another FOTM cm / rifle
then itd be useful, but not infinately so
btw the poison resist packs dont need a nerf - theyre balanced cause they have low duration, mine ran out today and i was screwed in teh ass by another FOTM cm / rifle
Brainplay
Sat Aug 14, 2004 4:27 am
#2
Only way to really make it effective is removing the wounds and BF completely. Until the HAM revamp though its really something that is going to stay of limited use. The dev's have a track record for not having much imagination or ingenuity in their fixes.
somerandomuser
Sat Aug 14, 2004 4:32 am
#3
i think the BF can stay.. just lmit the wounds to like 10 wounds/stat per use..
but 80 wounds/stat is excessive to put it mildly..
but 80 wounds/stat is excessive to put it mildly..
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