Combat Medic Archive
Thread: Respose to latest revamp
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Travel: Decreased starport wait times to 5 minutes!! - Very nice. Would probably decrease Starport spamming issues significantly if there was no wait time at all.
Profession: Doctor Added point blank area poison & disease cures for Doctors Added new Doctor Disease & Poison Resistance Buffs. - I have no issue with this, and hope that it goes a long way to quieting the constant cried to nerf CM. However, I would implore the development team to consider moving the crafting capability ofall Cures and Resist Buffs to Combat Medic. The medical ecomony is already rediculously one sided. CMs have little to no place in the market. It is reasonable to assume that the only crafters with the appropriate knowledge to develop cures and resists to CM attacks are CMs themselves.
While Combat Medics do manufacture Area Stims and Ranged Stims, the usage of these in comparison with the widespread usage of normal Stimpacks and Medical Buffs. Therefore the cash flow of the medical community is filtered almost entirely to the Doctor community. Economic balance could begin by implementing this change.
In addition, should the decision be made to move the crafting of Disease and Poison Cures and Area Cures, and well as Resist Buffs, to the realm of the Combat Medic, I would recommend increasing the usage of common spawn resources and decrease the need for rare spawns. Since Combat Medic has been rendered economically crippled in comparison with Doctor, our ability to buy resources is severely limited. In comparison, and I substantiate this with evidence from every Trade Forum there is, Doctors, Weaponsmiths, and Armoursmiths tend to dominate the economy and tend to have the economic ability to buy those resources they are unable to obtain for themselves.
Combat: Poisons and diseases no longer automatically hit, but now have a chance to hit based on their potency. - Fair, as long as the resources needed for at least fair to excellent potency spawn with increased regularity.
Combat: The resistance effectiveness of the Poison Resist & Disease Resist Buffs will reduce the chance of being affected by a poison or disease. There will always be a 5% chance of being affected and a 5% chance of resisting no matter how high the resistance or potency ratings get. - Fair