Combat Medic Archive

Thread: Respose to latest revamp

Moosemillion
Sun Aug 15, 2004 4:35 am
#1





My Personal Feedback


Travel: Decreased starport wait times to 5 minutes!! - Very nice. Would probably decrease Starport spamming issues significantly if there was no wait time at all.


Profession: Doctor Added point blank area poison & disease cures for Doctors Added new Doctor Disease & Poison Resistance Buffs. - I have no issue with this, and hope that it goes a long way to quieting the constant cried to nerf CM. However, I would implore the development team to consider moving the crafting capability ofall Cures and Resist Buffs to Combat Medic. The medical ecomony is already rediculously one sided. CMs have little to no place in the market. It is reasonable to assume that the only crafters with the appropriate knowledge to develop cures and resists to CM attacks are CMs themselves.


While Combat Medics do manufacture Area Stims and Ranged Stims, the usage of these in comparison with the widespread usage of normal Stimpacks and Medical Buffs. Therefore the cash flow of the medical community is filtered almost entirely to the Doctor community. Economic balance could begin by implementing this change.


In addition, should the decision be made to move the crafting of Disease and Poison Cures and Area Cures, and well as Resist Buffs, to the realm of the Combat Medic, I would recommend increasing the usage of common spawn resources and decrease the need for rare spawns. Since Combat Medic has been rendered economically crippled in comparison with Doctor, our ability to buy resources is severely limited. In comparison, and I substantiate this with evidence from every Trade Forum there is, Doctors, Weaponsmiths, and Armoursmiths tend to dominate the economy and tend to have the economic ability to buy those resources they are unable to obtain for themselves.


Combat: Poisons and diseases no longer automatically hit, but now have a chance to hit based on their potency. - Fair, as long as the resources needed for at least fair to excellent potency spawn with increased regularity.


Combat: The resistance effectiveness of the Poison Resist & Disease Resist Buffs will reduce the chance of being affected by a poison or disease. There will always be a 5% chance of being affected and a 5% chance of resisting no matter how high the resistance or potency ratings get. - Fair




I thought that this post from Slabby was worth cutting and pasting, as there are many good points in here that I think were articulated well. In particular I really like the idea of giving cure packs to CMs instead of Docs. It follows my logic in my last post about only CMs having the requisite knowledge of Poisons and Diseases to develop countermeasures.


From Slabby:


I feel that this was a chainsaw approach to fixing the CM problems. I'm not a CM. I do PVP.


The problems with CMs were the strength of their poisons not being mitigated in PVP, Throwing Through Walls, and Poison and Disease stacks triple incapping. In addition, they could throw and great ranges than anyone else can shoot, and never missed.


the CM is a very minimal investment return on skill points. Area Heals and Mind Heals.


I feel that point blank area cure packs should be given to CM instead of doctors and they fit their supposed role better. Now in a battle there is nothing that a CM can do that can't be done better by a doctor except mind healing that comes at too great an expense.


Nothing was given to CM to make up for this problem.


This was one sided, and it was an arbitrary swing of the nerf bat with any though of balancing the class after it was completed with the Doctor Counter Part.


At this stage, the Master Medic requirment probably needs to be removed and lowered to the crafting and healing trees of medic so that additional skills points could be spent elsewhere.


Now there is no situation that you can say that Doctor isn't greater than CM.


Fix the game, don't break classes. And learn to listen to feedback when you get it.



Bull-Moose Moosemillion
AMOK Guild Hunt Master - Mandaloria, Naboo - Ahazi Server
CEO of Moosemillion Inc., Commodities Trading
Master Combat Medic / Master Rifleman
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