Combat Medic Archive

Thread: Question for u CM's

Donta
Fri Aug 13, 2004 6:55 pm
#1

i'm tring to come up with a great solo PVE temp. I'm thinking of doing tkm, Doctor 0,2,4,0 (for buffs), and putting all the rest into CM. Looks like the most i could do is 2,0,0,1 in CM is that even worth the time?


Donta



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Underground Promotions Located on the Talus Ststem @ -5589 1856



bradimere
Fri Aug 13, 2004 10:42 pm
#2


well, its nothing special, but im a master CM?Pistoleer.


i never use buffs, and between laying down health posion, and doing the bleeds/health shot , or in mass groups, AE posion with fan shot. the dmg is nice. But mind you, a pistoleer is a really broken class atm,

If you want to master 2 classes, your only options are


1) MCM / MDr

2) MCM / Rifleman

3) " / Carbineer

4) " / Pistoleer


as for other broken templates, i cant help you out there. Sorry

Message Edited by bradimere on 08-13-2004 10:43 PM

PsionicHawk
Fri Aug 13, 2004 10:57 pm
#3

0/0/0/4 might be worth your time



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Pahdbacca
Fri Aug 13, 2004 11:32 pm
#4






PsionicHawk wrote:

0/0/0/4 might be worth your time






What he said. Take support 4 or don't take anything at all.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
eapers
Sat Aug 14, 2004 3:24 am
#5






Donta wrote:

i'm tring to come up with a great solo PVE temp. I'm thinking of doing tkm, Doctor 0,2,4,0 (for buffs), and putting all the rest into CM. Looks like the most i could do is 2,0,0,1 in CM is that even worth the time?


Donta







no.


A small amount of CM comes in handy for group PvE, but if you aren't interested in that I wouldn't bother.







JOHNNY-JONES JACKSON

AFK
Qi-zen
Sat Aug 14, 2004 6:08 am
#6





<< A small amount of CM comes in handy for group PvE, but if you aren't interested in that I wouldn't bother. >>


Wrong, I had the same template it works great, butnow switch back to a 4/0/3/0 Doc.


You improve your tanking ability...with having more then one damage type while still in TK mode. takethe Support liine 0/0/0/4 and your temp is set.


ACMeffectiveness isn't only forgroup PvE!


0={Qi-zen shin}=> BoC Radiant

eapers
Sun Aug 15, 2004 12:40 am
#7

You only have 5 CM effectiveness at novice, which directly effects the tick of your poisons. In solo PvE, I would only use the support line from CM med use so I could use area and ranged stims on my self, which go to wasteas you are always within range of yourself.


So IMO, go up the effectiveness line a bit or just pick up doc for healing.






JOHNNY-JONES JACKSON

AFK
Kharrissa
Sun Aug 15, 2004 10:09 am
#8


"well, its nothing special, but im a master CM?Pistoleer.


i never use buffs, and between laying down health posion, and doing the bleeds/health shot , or in mass groups, AE posion with fan shot. the dmg is nice. But mind you, a pistoleer is a really broken class atm, "



Spooky. This describes me almost exactly.


I wonder how many of us there are? Maybe we should form a club.
Nueanda
Sun Aug 15, 2004 10:04 pm
#9


I'm one too... Master CM, Master Pistoleer... that's all I've ever been. I started playing a couple of weeks after the beta and I mastered both professions in around 3 months, and have stayed that way. I will say however, that with the advent of incredibly high stat buffs that you can get from doctors, I have found that I rarely need to heal anyone in groups, (well, unless we are in the DWB, or Corvette, that is)... Not to mention the fact that I have tested the speed at which my groups can kill things with and without me applying the nukes... Needless to say, If I didn't have master pistols, the only thing I would contribute that was worth while would be my witty banter in groupchat. (and even that is debatable).


I like this game, I like my character, and I continue to wait patiently for true balance to come to the world of SWG.



Major Abish Woundhealer

Rebel CM/Pistoleer

Lowca


"We all come here for one central reason -- to change the way we feel. To either accomplish something, or to avoid something, matters only as a means to change the way we feel. To try to make sense of a small world, when a larger one makes no sense at all... All of us, no matter how lividly we deny it, are Vagabonds. We vary only in how efficiently we are able to waste our time. In the end, it is only a game, and its only purpose, is to change the way we feel".



Major Abish Woundhealer Md.
Elder Combat Medic

Jochebed Woundhealer
Master of all things Entertaining

"I am not just a support profession.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master Combat Medic. Run for your life!"
Mmaxx
Mon Aug 16, 2004 5:58 am
#10






Donta wrote:

i'm tring to come up with a great solo PVE temp. I'm thinking of doing tkm, Doctor 0,2,4,0 (for buffs), and putting all the rest into CM. Looks like the most i could do is 2,0,0,1 in CM is that even worth the time?


Donta







I beleive you are thinking a bit to minimalistic on your Doc and CM. Sure you can buff at 0240 but not very well. You might hit 1800 if you paid a lot for them. Now if you were a 0440 doc you'd be able to buff in the 2000-2200 range. As for the CM portion of your question. If all you want for a poison tick is 100 then go for it. I'm sure you can get an area a and a single A to stack for 100 pts. I played with my CM points quite a bit before deciding that its4004 CM at least or nothing at all. It's too many points sacrificed to get into CM in the first place just to throw that crap. Those poisons you'll be using are the ones other CMs use to level CM.


You can be a TKM, 4004CM, 3000 doc. This will give you access to all but the very best poisons and diseases, use them well and your doc portion will give you all the state cures, single poison cures and the use of fire blankets (check med use before buying your cures and fire blankets). You can throw those points into CM instead of Doc but that mind heal isn't all it's thought up to be. I personally believe that the state cures you get at novice doc are worth more then mind heal but that's just my play style. Some disagree I'm sure.


Decide what you want and invest it appropriately. The best thing about playing with Doc and CM templates is they both use the same XP andyou can get as much XP as you want in no time without touching a tumbler. Area poison a durni lair over and over again while you pet or droid attacks the lair. You'll have all the med XP you want to adjust your template around.


poopyhead
Mon Aug 16, 2004 7:49 am
#11



CM is tough to combine with TK due to the fact that CM is a hybrid profession (requiring 2 base profs - All of medic and marksman for ranged column). That skill point cost was the ORIGINAL thing that was intended to counteract the power of CM, unfortunately it was not enough to keep people from crying so they nerfed it with crappy resources for about 6 months and then finally beat the hell out of it with the last publish.

The template that you listed with all or part of eachTK/Doc/CM is not a very efficient use of skill points. TK/CM would be sweet if you could master both... but there are not enough skill points.

Weeding down points by taking less than master TK would defeat the whole purpose and being less-than-master CM doesn't sound like a good idea either.


With the CM nerf-machine running full speed at SOE I would think that ONLY master will retain any real offensive strength.

It's still a great skill, terrific for healing on group exercises, but I'm afraid that if you take less than master in the current rebalancing climate then you'll be strictly a support-class healer only.


Consider that my 2 cents.

My advice would be try Master CM with a master in an elite marksman prof (RIFLE/pistol/carbine). That way you can see the power of master and know what you'd be giving up by dropping down to a non-master CM.


Good luck.



Oteis / Goteis/ Prolis
Kharrissa
Mon Aug 16, 2004 7:57 am
#12

"the only thing I would contribute that was worth while would be my witty banter in groupchat."



I would never underestimate the value of this contribution.
Pahdbacca
Mon Aug 16, 2004 8:40 am
#13






Mmaxx wrote:


You can be a TKM, 4004CM, 3000 doc. This will give you access to all but the very best poisons and diseases, use them well and your doc portion will give you all the state cures, single poison cures and the use of fire blankets (check med use before buying your cures and fire blankets). You can throw those points into CM instead of Doc but that mind heal isn't all it's thought up to be. I personally believe that the state cures you get at novice doc are worth more then mind heal but that's just my play style. Some disagree I'm sure.







Good debate. I can see lots of people arguing with you and lots in agreement. I don't think we would see a winner on one side or the other right now.


Scary thing is...if they fix mind damage in the rebalance, it will be Docs, hands down.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
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