Combat Medic Archive
Thread: Thinking of changing template
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haho
Wed Aug 18, 2004 3:42 am
#1
Hi folks
current template is MCM and TKA 4224.... Allows me to do all the MCM things and use mind heal alot (which I can then meditate away the damage), and also gives me head hit for that final blow (also have the handy kd/dizzy)
I went out PVPing last night and most of my poison/diseases stuck and did nice damage (guess the docs havent got the buffs sorted out yet)....but....
With the upcoming changes I was thinking of doing this as my template
TK Master/Doc 0340/CM 0400
This way I can have an ok attack with TKM, do mini buffs with doc (and get some state heals) and heal mind with CM...
No terrain bonuses tho 
Any thoughts? I kinda miss not having TKM, but CM without master will be limiting (espesh as I wont be able to craft own stims/poisons) but mind heal is nice for support
Loonytic
Wed Aug 18, 2004 3:55 am
#2
well you won't be using ranged/area stims or poisons with only 0400
Message Edited by Loonytic on 08-18-2004 06:55 AM
somerandomuser
Wed Aug 18, 2004 4:09 am
#3
Current build i'm using..
MCM/Tk4034/NovDoc
i mostly PVE.. so state defenses and posture/knockdown Defense isn't really all that necessary.. nor are the specials in tk -X-- line
leaves me with good damage output and pretty decent soloing ability..
and gives me a large benefit to group events like vette/dwb.. statecures make me feel 10 tiems more useful.. and Meditate as you said makes mindheal not the handicap it is w/o meditate
MCM/Tk4034/NovDoc
i mostly PVE.. so state defenses and posture/knockdown Defense isn't really all that necessary.. nor are the specials in tk -X-- line
leaves me with good damage output and pretty decent soloing ability..
and gives me a large benefit to group events like vette/dwb.. statecures make me feel 10 tiems more useful.. and Meditate as you said makes mindheal not the handicap it is w/o meditate
Brainplay
Wed Aug 18, 2004 4:09 am
#4
Your damage and range with poison will be servely limited. Your healing ability and healing range will be severly limited. Blowing that many points for healmind only isn't going to be worth it. Blowing that many points for such gimpy buffs...eh thats up to you. Novice doctor gives you ALL state heals. If you want to go "support" then you want to maximize those abilities otherwise you're just fooling yourself.
Go one or the other. Master TKM/Doctor is a very common template for a reason. Just hope they dont nerf melee anytime soon.
haho
Wed Aug 18, 2004 4:57 am
#5
Im not wanting to use poisons or ranged/area heals....
Wanted mindheal to heal ppl as its the only thing normal stims dont heal... handy to heal mind in DWB and Vette
Also I can get buffs of around 2k with doc 0340.... so if a 2k buff is crappy then thats your opinion but I think its handy and saves me queuing/locating a doc
So the general consensus is that having TKM, mind heal ability and average buff ability is not that good a template..... hmm interesting
Yes Doc/xxx where xxx = TKM, Fencer, Rifle is popular.... ..and overdone
I just like the idea of tkm, mini buffs, state heals and mind healing...in what way am I "fooling" myself?
Mmaxx
Wed Aug 18, 2004 6:00 am
#6
If you are just looking a CM for mind heals only and want no poisons or diseases and your happy with buffs that go to just about 2000 then your all set. TKM is a powerful prof to begin with so complimenting it with some very nice heals and state cures and mind heal is great. I'm not a fan of the mind heal in it's current state but TKM allows for better use of that ability.
Make your character whatever you want, if people think it's lacking then ignore them. Play how you want to play, they won't be saying it's lacking when you heal their mind and removesome state issuesfrom them.
Have fun with it.
haho
Wed Aug 18, 2004 6:39 am
#7
Yep good point, fun is main thing..... Still Id love the SP to do MCM/TKM.... Pls pls lower the reqs on CM 
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