Combat Medic Archive

Thread: Jedi resists to Poison and disease increased

Khragon
Wed Aug 11, 2004 5:30 am
#1

Seems yesterdays patch they upped the force resist poison and disease on Jedi from +25 to +100. Now if a Jedi has a 200 disease resist buff, with force disease resist it increases to +300. Last night I had +337 disease resistance and a CM I dueled took 15 throws to land one on me lol.
Loonytic
Wed Aug 11, 2004 5:52 am
#2

don't worry its only a matter of time before "I escape" button is nerfed
vortexala
Wed Aug 11, 2004 6:03 am
#3

They needed it, honestly.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
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Bamboozle
Wed Aug 11, 2004 6:06 am
#4

I think they should also give jedi robes 95% resists to all types of damage.









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Kharrissa
Wed Aug 11, 2004 7:04 am
#5

Sigh. Can we please get a no-jedi server?
Fezzig
Wed Aug 11, 2004 8:08 am
#6

Yep. I went on a raid last night and there were at least 8 CMs and tons of poison DOT weapons being used on the other side. We were in heavy combat for over an hour trying to take down a base, and I only had 3 poisons and one disease that actually stuck on me the entire time, and thanks to Doctor area cures those were mostly negated before they had a chance to tick more than once.


Typically raids like this are quashed by clone zerging CMs with 1450 mind poisons, but last night was a blast. Everyone on both sides had a lot of fun... even though we didn't take the base.




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PORNALICIOUS
Sun Aug 22, 2004 11:19 am
#7

FYI- my poisons stick on every jedi ive come across so far by the second throw



MANDOZER



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SolSpur
Mon Aug 23, 2004 12:33 am
#8

This post hasnt been replied to in over a week, why the need to bump it back up?



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Brainplay
Mon Aug 23, 2004 4:42 am
#9






Khragon wrote:

Seems yesterdays patch they upped the force resist poison and disease on Jedi from +25 to +100. Now if a Jedi has a 200 disease resist buff, with force disease resist it increases to +300. Last night I had +337 disease resistance and a CM I dueled took 15 throws to land one on me lol.






They're babying their cash cows heavily. Did you NOT expect this or what? They wont have to burn off any force points to cure themselves completely in one shot anymore. All the more to blow on killing you and your group.


As far as the FR3 issue, does that mean they just have to stop attacking you to use it then resume attacking once they are top of you? Doesn't seem like too much of a difference.


1 vs. 1 sure, 1 vs. 2 sure, 1 vs 5 wait..nope shouldn't be a major contest with the advantage on the jedi side.


Jedi are regular people with irregular powers. Not gods which is what Sony wants them too be. Ep2 showed just how easy they die. Especially that grand master jedi who got blown away off the balcony by Jango.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Reaperss
Mon Aug 23, 2004 8:29 am
#10






vortexala wrote:
They needed it, honestly.






huh? Tex I almost always agree with you but i fail to see how they really needed it. Are Jedi going to have no weakness?





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Kharrissa
Mon Aug 23, 2004 8:31 am
#11

"They're babying their cash cows heavily. Did you NOT expect this or what?"



No surprise to me.
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