Combat Medic Archive
Thread: CM dabbling for BH
i tested some toss enhancers (1161 effectivness) in a 2402 cm template --without the enhancer the heal was 350ish and with the enhancer it jumped to 560s (i think it averaged around 1.5 times) not sure about 4000 cm --remember enhancers are subject to dimishing returns i think so it wont be 1.5X your base at 4000cm
you get 4 forms of heals at cm 4000---you get bacta toss on 15 second timer to heal for 6-800 depending on use of enhancer, you get bacta spray that is also on 15second timer healing for 450ish with enhancer and finally you get a bacta stab--that is on 6second timer healing for low 300s without any doctor skills. Lastly you can have a 1160ish stim D healing every 60 seconds. Doctors are much better self healers in combat--they get large heals of 6-800 every 6 seconds (bacta jab and bacta stab)
I will preface this with the fact that I am not a super successful Bounty hunter, but mainly because i hunt the knights and almost knights, but either way.
I am MRM/MCM/4xxx BH. If I find my mark, I first sit at 65m and hit em witha snare and some headshots. Then, when they get close, thats when I lay down a paralyze, shock, electro, and thyroid rupture. Now they have 40% lower attack speed, a 2minute snare, and lowered resistances to fire and poison that I will throw next. By the time paralyze wears off, i usually have both of those on and maybe even enough time to move out to 30m, then i throw a fire and a poison on em. Then its just headshots from there and the occasional paralyze to put some more distance and heal. I can usually make a jedi run out of force healing before I end up dying.
I have a question though! Whenever I try to use enhancers in PvP, it says "invalid target". How do i use these in pvp?
Message Edited by jKAGE on 05-13-2005 01:35 PM
I'm an MBH/MP/4xxx CM and I'll tell you to take hte healine line of course. ![]()
I fought around 3 Jedi today, and the only reason I survived any ofthem was because i could heal myself almost as wlel as they could. I outlasted his force and he tried to run. Stopping shot, whittled him down till that broke then KD'd and Critical to finish.
Happened about the same for the other two as well.
I had the poison line before and I really couldn't find it anywhere as useful as the healing line.
nice, I was going to give this exact set up a try this weekend for the exact same reasons.
thecolonelcardaks wrote:
I will preface this with the fact that I am not a super successful Bounty hunter, but mainly because i hunt the knights and almost knights, but either way.
I am MRM/MCM/4xxx BH. If I find my mark, I first sit at 65m and hit em witha snare and some headshots. Then, when they get close, thats when I lay down a paralyze, shock, electro, and thyroid rupture. Now they have 40% lower attack speed, a 2minute snare, and lowered resistances to fire and poison that I will throw next. By the time paralyze wears off, i usually have both of those on and maybe even enough time to move out to 30m, then i throw a fire and a poison on em. Then its just headshots from there and the occasional paralyze to put some more distance and heal. I can usually make a jedi run out of force healing before I end up dying.
I have a question though! Whenever I try to use enhancers in PvP, it says "invalid target". How do i use these in pvp?
couple of things:
first, the reason you are getting the -Invalid Target- message is because the healing enhancers are bugged a bit and think that you are trying to heal your opponent, you have to DE-select your opponent to get them to work on you.
second, the hit / miss ratio of poison and fire for NON master MCs is off....WAAAY off. it is VERY, VERY difficult to get the DoTs to stick as a non-master. we have listed this in our issues thread and are hoping it will be addressed. you can burn through your action and mind pools quickly trying to get the blessed things to stick on an opponent. as a MCM i would not give up my DoTs for anything, however if you are dabbling, i am going to have to say 'go with healing' it will help keep you alive much more than DoTs will help you win fights if you are soloing.
hope this helped a little?
I haven't really had a chance to play around with the x4xxx line of CM...if in everyone's honest opinion, would you stick with it in hopes that it will be looked at and fixed in a reasonable amount of time (no smuggler/GCW issues!) or would you go with the healing line anyway because a fix is not on the horizion.
Ta'l