Combat Medic Archive

Thread: Any other crazy Mdoc/MCMs out there

Corpusblight
Fri May 20, 2005 10:26 pm
#1

So I went nuts and went Mdoc and MCM,

I have always been the healer in the group so I figured I may as well go all the way.

Any other nuts like me out there?



h Corpus Blight MD RIP 8/8/05 h
No I never played Morowind or whatever the name is latin dammit!!
CARPE CORPUS!!
(also latin)
The Crazy Imperial Tuskan Doc

Formally known as this dude

Corpusblight
Sat May 21, 2005 9:09 am
#2

well master medic is kind of a given, but yeah I wish since enhancers are "optional" that our heals would have more kick at the master levels



h Corpus Blight MD RIP 8/8/05 h
No I never played Morowind or whatever the name is latin dammit!!
CARPE CORPUS!!
(also latin)
The Crazy Imperial Tuskan Doc

Formally known as this dude

CrazyFool
Sat May 21, 2005 12:48 pm
#3

Actually more nuts , M Doc, MCM and master medic I do like it but I wish our heals would get a little more juice in them.




hamhamthe3rd
Sat May 21, 2005 10:05 pm
#4

master medic isnt a given, currently it adds nothing to you but it is a good way to jam up skill points that you could have used to get yourself improved stopping shot or 3 boxes in pistoleer.


i kept my cm/doc a cm/doc because i dont play him much to begin with so it was like whatever, ill just stay what i am. i tested out my template with and without master medic and found master medic adds nothing. the bad thing about this template i would say is that just because i can heal, people at expect me to heal. dont miss understand me, i dont have a problem healing but i do expect folks to play smart so that i dont have to spend all my time healing.


Rad3on
Sun May 22, 2005 2:02 pm
#5


Another crazy one here


Loved the ultimate healing idea pre-CU and just couldn't be asked to change after it hit. Kept M Medic for the bonuses it gives to heals and debuffs.


Thinking about jacking in CM for another battle armour prof...




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Feyrwarl
Mon May 23, 2005 1:10 am
#6


I played around with a lot of healer templates, and I'd thought to go balls to the wall with master Doc/CM/Medic. With this template I had +225 healing efficiency with bioclothing and all the healing commands at my disposal. I held on to this for a while, but I chose to experiment with different levels of healing efficiency just for comparison. It appeared to me that we actually hit a soft cap around 150 healing efficiency, and improving the skill beyond that point only granted extremely marginal improvement.


If your hope is to be the group buffing end-all healer of health and states, then its still a good template. Its rather tough though, because your defenses are so low and becauseall healersare something of an aggro magnet.


I was particularly pleased with Master CM/Field Surgeon ... this puts you exactly at 150 healing efficiency, and gives you access to every health healingcommand (only with improved jab, vice advanced). Then you also have the SP remaining for a full elite ranged profession.


Question: Any of you master CM/master Medics notice an improvement to your CM abilities through having the higher bio-suppression?


-feyrwarl
VTmoon
Mon May 23, 2005 8:30 am
#7






CrazyFool wrote:

Actually more nuts , M Doc, MCM and master medic I do like it but I wish our heals would get a little more juice in them.









that is what I was for the past year and a half, just dropped to novice doc because it's semi worthless profession now.




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