Combat Medic Archive
Thread: Master Combat Medic Pole-Things to fix...........
If CMs healed more often they could be almost as good at healing as jedi.
Paralyze will become the most uber state effect.
Infect inflics wounds not damage... supposedly
Making mind regenerate faster would add to the invinsibility.
And the word you're looking for I think is 'Poll' not 'pole'.
These things aren't broken to begin with so you can't "fix" them.
Infect might be broken but I've never used it.
Please attempt to correct me if I'm wrong.
Message Edited by ScumX on 05-23-2005 06:46 PM
ScumX wrote:
If you "fix" all of these things, combat medics will be almost unstopable.
If CMs healed more often they could be almost as good at healing as jedi.
Paralyze will become the most uber state effect.
Infect inflics wounds not damage... supposedly
Making mind regenerate faster would add to the invinsibility.
And the word you're looking for I think is 'Poll' not 'pole'.
These things aren't broken to begin with so you can't "fix" them.
Infect might be broken but I've never used it.
Please attempt to correct me if I'm wrong.Message Edited by ScumX on 05-23-2005 06:46 PM
Since we are correcting other people's spelling...perhaps the word you are looking for is 'invincibility'?
:-)
ScumX wrote:
If you "fix" all of these things, combat medics will be almost unstopable.
I call BS
If CMs healed more often they could be almost as good at healing as jedi.
Actually you'd have to increase the healing power by 3x to match that of a Jedi. Something in heavy debate and a possible nerf coming in the future.
Paralyze will become the most uber state effect.
The post is vague. "Restricted" in what way? Its effect is still broken by damage and the timer doesn't even come close to the jedi "stasis" ability. Something that is again in high debate (when will the devs learn balance)
Infect inflics wounds not damage... supposedly
Correct, yet the time it takes to tick and the amount of wounds it produces are incredibly small. No BF is added or any other debuff. It has no use in PvP or PvE. In other words it is aworthless skill for CM's.
Making mind regenerate faster would add to the invinsibility.
Incorrect. The amount of damage healed and the amount of drain on the MIND is inproportinate. Quick single encounters are easy to handle but in both group PvP and higher content PvE it is inadequete for the task. A CM cannot disengage from combat and regen the MIND bar nor can the MIND bar compare with the quantity of a Jedi force bar (healing sucks action too).
And the word you're looking for I think is 'Poll' not 'pole'.
These things aren't broken to begin with so you can't "fix" them.
Correct, they aren't broken. However, they aren't balanced to fit into the formula that SoE is trying to pawn on us. In terms of group healing we are falling into the sub-par category. Roots and snares only work on melee and most fights are now range which guarantee damage accumulation.
Infect might be broken but I've never used it.
You've never used it because its worthless.
Please attempt to correct me if I'm wrong.
Message Edited by ScumX on 05-23-2005 06:46 PM
Kaylais wrote\PM
Since we are correcting other people's spelling...perhaps the word you are looking for is 'invincibility'?
:-)
Yes that was the word I was thinking of GJ
I thought of it more as correcting a grammar error
Brainplay wrote:
ScumX wrote:
If you "fix" all of these things, combat medics will be almost unstopable.
I call BS
If CMs healed more often they could be almost as good at healing as jedi.
Actually you'd have to increase the healing power by 3x to match that of a Jedi. Something in heavy debate and a possible nerf coming in the future.
Paralyze will become the most uber state effect.
The post is vague. "Restricted" in what way? Its effect is still broken by damage and the timer doesn't even come close to the jedi "stasis" ability. Something that is again in high debate (when will the devs learn balance)
Infect inflics wounds not damage... supposedly
Correct, yet the time it takes to tick and the amount of wounds it produces are incredibly small. No BF is added or any other debuff. It has no use in PvP or PvE. In other words it is aworthless skill for CM's.
Making mind regenerate faster would add to the invinsibility.
Incorrect. The amount of damage healed and the amount of drain on the MIND is inproportinate. Quick single encounters are easy to handle but in both group PvP and higher content PvE it is inadequete for the task. A CM cannot disengage from combat and regen the MIND bar nor can the MIND bar compare with the quantity of a Jedi force bar (healing sucks action too).
And the word you're looking for I think is 'Poll' not 'pole'.
These things aren't broken to begin with so you can't "fix" them.
Correct, they aren't broken. However, they aren't balanced to fit into the formula that SoE is trying to pawn on us. In terms of group healing we are falling into the sub-par category. Roots and snares only work on melee and most fights are now range which guarantee damage accumulation.
Infect might be broken but I've never used it.
You've never used it because its worthless.
Please attempt to correct me if I'm wrong.Message Edited by ScumX on 05-23-2005 06:46 PM
I'm seeing Jedi pop up into more and more discussions like they deserve to be these super damage/tank/healing powerhouses that SoE has set them up to be. I actually had one complain to me that he should do more damage than an elite 80 right after he soaked up damage from a full 8 person group for a perverse amount of time before he finally ran out of force (everyone had to slow down as their action bars kept running out and my MIND bar had emptied once). Please keep them out of regular template discussions.
It is painfully obvious by my signature that i am NOT Jedi, but what could perhaps be described as the complete opposite
As for the CM to Jedi healing, I based my post on a known MCM's post on healing rates. In what seemed to be a flame against me, you ended up having the same views as me on infect, which was half of your useless post. Maybe your flame would be better if I WAS actually a Jedi.
However, i sincerely hope you did not assume I was a Jedi scum and you had other intentions such as maybe trying to communicate your own concerns about CM and Jedi. If so, you should not have put your opinions in your quote from me.
I do agree Jedis need to be nerfed just a tad bit
Message Edited by ScumX on 05-24-2005 04:56 PM
ScumX wrote:
It is painfully obvious by my signature that i am NOT Jedi, but what could perhaps be described as the complete opposite. I hope you were not referring to me in your off-topic rant about Jedi trolling forums.Actually no it isn't. Most jedi are picking up some BH to see if their character are on the boards. That and because BH is the single best ranged enhancer in game. But no I wasn't implying that you were a Jedi or jedi troller. I was implying that I'm seeing more and more people use jedi as a comparison to regular templates in non-pvp matters.
As for the CM to Jedi healing, I based my post on a known MCM's post on healing rates. In what seemed to be a flame against me, you ended up having the same views as me on infect, which was half of your useless post. Maybe your flame would be better if I WAS actually a Jedi. Correct, I agreed with you on infect. Sorry to bust your bubble. I use words like noOb, RoxXor, or l337 next time to make you happy if you prefer. It wasn't a flame.
However, i sincerely hope you did not assume I was a Jedi scum and you had other intentions such as maybe trying to communicate your own concerns about CM and Jedi. If so, you should not have put your opinions in your quote from me. Read the first statement.
I do agree Jedis need to be nerfed just a tad bitand Infect should change its effect or be removed. I also agree CM healing should be upped by 100points or so as I need the healing when I take bounties against Jedi.
Message Edited by ScumX on 05-24-200504:56 PM