Combat Medic Archive

Thread: Is a melee profession better for Master Combat Medic?

DaunteDelfuego
Thu May 19, 2005 3:45 pm
#1

Just wondering if melee is better for CM since the CM specials have short "ranges". Or do most prefer to combine CM with ranged professions?



DelFuego Industries Lok 3230, 3325 (Smuggler's Luck)
lycanthropy
Thu May 19, 2005 3:58 pm
#2

only the non damaging offensive tosses are close range, and i think its around 15m or so, everything else i can toss from normal range weapon mode. you will be waisting 14skill points if you go melee, sense it uses the ranged support tree of marksman. people have done melee/cm over ranged of course but me personally favour ranged over melee.





Madcow Disease! MOOOOOOOOOOOOOOOOOOOOOO!
Kyodor
Fri May 20, 2005 8:20 am
#3


I'd go for Ranged. With ranged you can full use to your advantage the snares and ranged DoTs with CM, and it costs less SP



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fessestarsider
Fri May 20, 2005 8:38 am
#4


I personnally went melee (pikeman) because it fits well with my style of play... let me explain: I'm a support player, meaning that most of time i'll be healing people in the battlefield. As all CM's know, we taunt better than a jawa in a sandpeople village, so melee classespermit me to absorb more damage and deal with close encounters much better than a ranged will....

And also, if you use Tyroid rupture in conjunction with Warcry, you can effectively reduce the opponents attack speed to a crawl...

I'm sure it is just a question of preference, some players feeling right at home using that ranged advantage while others will feel melee is rather up their alley. Ultimately, i find, the choice is about what makes you efficient and useful in battle...


Cheers,


Fesse (FS Healer/Pikewoman)


Message Edited by fessestarsider on 05-20-2005 08:53 AM

Borayl
Sat May 21, 2005 11:10 am
#5

i'd stick with ranged, the melee classes are a bit useless imo.. at the moment anyway.
After5CST
Mon May 23, 2005 9:24 am
#6


I'm a converted TKM / MCM, and find it's a very survivable combination ( if not the quickest killer ). I find healers ( particularly CMs ) draw aggro quickly, and therefore must be able to survive heavy attack from mobs. TKM does a great job of that, and plus leaves me close to the melee guys more often than not -- giving my /bactaSpray even more effectiveness.


Another bonus is that TKM/ MCM really requires absolutely no equipment for the most part. And, a TKM can heal his own wounds, leaving the combo nearly self-sufficient ( I still have to stop by the cantina now and again to fix up battle wounds ).


On the minus side, it does require 3 novice boxes, and that's a bit steep price to pay. Plus, it's not a quick-killing combo, so if you're about massive amounts of damage, it's not the combination for you.


Personally, I would think Pistoleer / CM would be a wonder ranged combination, and take fewer skill points, but I've not experimented to find out. TKA/CM has just been too much fun to me to do any more experimenting.


(On the side, TKM/MD is an even more survivable melee combination, but the damage output is quite a bit less than even TKM/MCM)

-Morbious-
Tue May 24, 2005 1:10 pm
#7






After5CST wrote:


I'm a converted TKM / MCM, and find it's a very survivable combination ( if not the quickest killer ). I find healers ( particularly CMs ) draw aggro quickly, and therefore must be able to survive heavy attack from mobs. TKM does a great job of that, and plus leaves me close to the melee guys more often than not -- giving my /bactaSpray even more effectiveness.


Another bonus is that TKM/ MCM really requires absolutely no equipment for the most part. And, a TKM can heal his own wounds, leaving the combo nearly self-sufficient ( I still have to stop by the cantina now and again to fix up battle wounds ).


On the minus side, it does require 3 novice boxes, and that's a bit steep price to pay. Plus, it's not a quick-killing combo, so if you're about massive amounts of damage, it's not the combination for you.


Personally, I would think Pistoleer / CM would be a wonder ranged combination, and take fewer skill points, but I've not experimented to find out. TKA/CM has just been too much fun to me to do any more experimenting.


(On the side, TKM/MD is an even more survivable melee combination, but the damage output is quite a bit less than even TKM/MCM)






On the contrary, you have enought SP left to get a bit of fencer, or another melee prof to add specials for damage.


MTK / MD / Fencer 0220 + my 1h Necrosis sword = haven't lost a duel yet. The trick? A speed slice, plus adrenal boost, and you really lay the smack down.





Morbious Nemes


Mogmo
Thu May 26, 2005 11:20 am
#8

Ive been TKM/MCM since first day of CU, and never looked back. Ill put my toon up against a ranged any day just for fun
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