Combat Medic Archive
Thread: Our best friend AND worst enemy
I used that effect to save my wife's Doctor in a fight with 5 L82 Bantha (vs the 2 of us).
She was going down with all 5 on her. I killed one, she had nearly killed another but her health was dropping fast.
Ssssssspray!
Suddenly they all ignore her and run over to me. She kills the one she was on, and between us we take out the other 3.
Real lifesaver - but still shouldn't happen that way imo ![]()
(EDIT: Forgot to say, my toon was Master Pistols/Master Doc/4000CM
)
Message Edited by PurpleWarrior on 05-30-2005 11:43 PM
I love coming to the end of a fight and seeing all of the corpses in a circle around me.
Lots of fun last night when we decided to agro about 10-11 level 80 pickets at once. I was tanking them all for about 2-3 mins before I got incapped. As soon as I dropped, the rest of the group started taking a battering. Once I got up, hit CoB and starting healing again, the agro came back to me and we finished off the pickets. Hectic, difficult and fun. That's the way it should be.
So sorry, but I personally don't want any changes to the agro from healing :-)
Kaylais wrote:
As a Tank/Healer, I actually benefit from the super taunt effect of the Bacta Spray. TK on his own has no way to keep agro on him/her. CM has no way of keep agro off him/her. Combine the two, and you get a toon that doesn't care what attacks him, and they can heal to their hearts content.
I love coming to the end of a fight and seeing all of the corpses in a circle around me.
Lots of fun last night when we decided to agro about 10-11 level 80 pickets at once. I was tanking them all for about 2-3 mins before I got incapped. As soon as I dropped, the rest of the group started taking a battering. Once I got up, hit CoB and starting healing again, the agro came back to me and we finished off the pickets. Hectic, difficult and fun. That's the way it should be.
So sorry, but I personally don't want any changes to the agro from healing :-)
nice if you don't have to wear armor, but as i stated in my original post, the agro is so rediculous that i went through hundreds of thousand of credits worth of armor because i wanted to keep my group alive. hardly seems worth it to ranged professions who like the idea of ranged healing, and ranged DoTs
i understand you like being able to draw agro, but it shouldn't come from healing, it should come from area taunt... the way it was intended. just because healing and taunt are broken by being reversed, does not mean it shouldn't be fixed. again, let me say i understand you liked being able to draw the agro to you, but those who are TKM or Master Swordsman without CM should ALSO be able to draw the agro to themselves. they are after all, tanks as well. TKM / CM should NOT BE the only viable tanking class. saying you don't want a change to the agro of healing and a fix to the agro of area taunt is a bit selfish. 'nothing is working right but i can make the broken specials work for me' is not a helpful attitude.
area taunt needs to be fixed - so tanks can use it as intended
the agro from healing needs to be reduced - so HEALERS can use it as intended
NeoEcks wrote:
Kaylais wrote:
As a Tank/Healer, I actually benefit from the super taunt effect of the Bacta Spray. TK on his own has no way to keep agro on him/her. CM has no way of keep agro off him/her. Combine the two, and you get a toon that doesn't care what attacks him, and they can heal to their hearts content.
I love coming to the end of a fight and seeing all of the corpses in a circle around me.
Lots of fun last night when we decided to agro about 10-11 level 80 pickets at once. I was tanking them all for about 2-3 mins before I got incapped. As soon as I dropped, the rest of the group started taking a battering. Once I got up, hit CoB and starting healing again, the agro came back to me and we finished off the pickets. Hectic, difficult and fun. That's the way it should be.
So sorry, but I personally don't want any changes to the agro from healing :-)
nice if you don't have to wear armor, but as i stated in my original post, the agro is so rediculous that i went through hundreds of thousand of credits worth of armor because i wanted to keep my group alive. hardly seems worth it to ranged professions who like the idea of ranged healing, and ranged DoTsi understand you like being able to draw agro, but it shouldn't come from healing, it should come from area taunt... the way it was intended. just because healing and taunt are broken by being reversed, does not mean it shouldn't be fixed. again, let me say i understand you liked being able to draw the agro to you, but those who are TKM or Master Swordsman without CM should ALSO be able to draw the agro to themselves. they are after all, tanks as well. TKM / CM should NOT BE the only viable tanking class. saying you don't want a change to the agro of healing and a fix to the agro of area taunt is a bit selfish. 'nothing is working right but i can make the broken specials work for me' is not a helpful attitude.
area taunt needs to be fixed - so tanks can use it as intended
the agro from healing needs to be reduced - so HEALERS can use it as intended
The :-) at the very end of that line about not fixing the agro from healing, should have told you I wasn't being totally serious. I'll try to make it more obvious in future.
I know it needs to be fixed, and I'm sure it will be in a few months.
If you've ever grouped with me you'll know I am certainly not a selfish player. After all, I'm playing a tank/healer....something designed to help the entire group rather than myself.
For the moment, I don't feel bad about using a broken special to help myself or my group. It kinda makes up for all the stuff that hasn't worked for me in the past, or doesn't work currently (the /infect command for one).
Oh, and by the way, swordsmen are not tanks...they are damage dealers. But I know what you meant.
Kaylais wrote:
Oh, and by the way, swordsmen are not tanks...they are damage dealers. But I know what you meant.
yes, damage dealer is the way they are listed, however it is another wonderfully borked part of the CU
NeoEcks wrote:you guessed it... Bacta Spray.
haha, i did guess it too.
Granted, it fails something like 40-60% of the time at master, but there's nothing quite so useful for a CM or a group than popping a Toss and/or shot on the tank(which usually grabs aggro in and of itself), then capping with a Spray and falling over to shake the aggro. Works really well... problem is, as we all know, one shouldn't have to be a Smuggler or TK or anything else to be an effective and to survive as a CM.
That said, Smuggler's great for CM. use the CC to hold off critters til you've got all your DOTs and states laid, then lay waste-like.