Combat Medic Archive
Thread: Make the devs give us an area poison!
Mustelafuro wrote:
Come on PsionicHawk, get on them over this. We need an area attack.
And while your at it.........
MAKE THEM GIVE US OUR INCAP BACK!!!!!!! How can a guy who is on fire, poisoned and diseased just stand there until they all wear off?
Prime example, I caught a rifleman off guard, knocked him down and lit him up. He was hitting me hard, but since I was on top of him I got him good. He ran into an SF HQ and hid out, I couldn't get passed all the npc's so I watched him tick. Of course nothing happened, so I left, few mins later here he came, had range on me and slaughtered me before I could even get close enough to shoot.
CM and Doc are considered combat classes but we have no ability to incap someone strictly within our skill trees. Doc is understandable, but a combat medic has attack abilities, yet can't take someone out. Ever other combat class can incap you without having to use another class to do it. So tell them to give it back
Ok I'm done ranting now......lol
I miss ya'all. ![]()
I've only had to cure a couple of Fire's, rarely a disease or poison is ever thrown. If an AOE is what it takes to get ya'all out there I say have at it. ![]()
Of course...... given the HATE in PvE, ya'all'd have more fun than we do.
As for the incap from poison/fire, this will never be brought back. Incapping someone once with dot's resulted in an automatic 2nd and 3rd incap when they stood up again. And of course, this leads to cloning...
Kaylais wrote:
A week area poison (or a fire dot that spreads to other mobs) would be nice.
As for the incap from poison/fire, this will never be brought back. Incapping someone once with dot's resulted in an automatic 2nd and 3rd incap when they stood up again. And of course, this leads to cloning...
Pvp'ed lately? 2nd incaps are pretty much a given these days, and 3 incap is very common. With the warm up on DB, and the really low incap time on your first one, rarely does a db go through. Add in jedi heals when incapped, and to be honest, 3 incaps have become the norm in big fights. Much easier then running over and waiting for a silly db timer.
And who doesn't clone zerg?3 incapping has nothing to do with clone zerging, that comes from dying in the first place
Bring it back, and why do docs need area cures without area poisons???????