Combat Medic Archive
Thread: Highest quality med module?
level 6 med module..only master DEs can make it...
right now tehre is no difference between a lvl 1 med mod and a lvl 6 mod...
but once they patch in the idea for med mods overing healing bonuses u will be ableto get more healing bonuses for higher med mods...
my only advice is to wait on this until the patch is put in and make sure u have a med mod/droid that was made post patch and not pre patch...SOE seems to not care about if the pre patch items will function with the post patch abilities...
Just look at pre and post nerf probots...or that statement that when AOE heals in teh CM line are fixed, pre patch AOE meds that are made will still be linked to doc med use, but the new ones will link correctly...i think i say that somewhere
I dunno if it's coincidence, but my pre-nerf probot (with the tasty pre-nerf stats) stopped working a couple days ago as a crafting station/medcenter. I've tried it on and off since then but no crafting/healwound. It also has a personality chip and hadn't talked since it stopped letting me craft. Yesterday while fighting out of nowhere it goes, "I still work!" I've never seenit say this before but maybe it's one of it's random getting hit statements. Anyway, I whipped out my crafting tool and it worked. Since then it's been fine. I had a ticket in on the crafting thing, but maybe they just fixed the pre-nerf mods.
BTW Mine has a crafting rating of 45 and let's me craft anything i am able to at a station.