Combat Medic Archive

Thread: Poison getting FixeD?

Maker01
Wed Jul 30, 2003 5:53 pm
#1

Well, its it? will the devs increase the damage on poison our leave the combat medics with nothing?
PlasticBoy
Thu Jul 31, 2003 8:31 am
#2

Here's two quotes from the update notes for the first major patch:

Reworked the way area healing and area damage over time medicines function. They should be much more reliable now and they shouldn't use a charge for each target affected.
Fixed a problem where the Combat Medic's effectiveness skill mod was not properly increasing the power of medicines that do damage over time..

So it looks like area poisons will start working and all poisons will get more effective as you advance up Ranged Healing Distance, but poisons at Novice Combat Medic will continue to be as gimped as they currently are.



--
Ackava Doci, Master Combat Medic
Visit the SwgWiki at http://plasticboy.com/swgwiki
Elenora
Thu Jul 31, 2003 9:14 am
#3

there is debate over if the devs are just looking at AOE stuff or disease and poisons in general and there has been no response anywhere as to what this vague statement means...


the lnking of combat medic effectiveness to /apply will definately boost power on the dot line...question is will it be enuff?


still havent heard them mention anything about improving the resist rate problem yet tho...


nor the class balance issues that we have as an hybrid class


personal i dont think the devs even think the CM class is valuable to the game...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Combat-Medic
Thu Jul 31, 2003 1:13 pm
#4

"Reworked the way area healing and area damage over time medicines function. They should be much more reliable now and they shouldn't use a charge for each target affected.
Fixed a problem with area stimpacks requiring Medicine Use. They should require Combat Medicine Use. This fix only affects newly crafted stimpacks, so old ones will still require Medicine Use.
Fixed a problem where the Combat Medic's effectiveness skill mod was not properly increasing the power of medicines that do damage over time.."



This is quoted from the Devs and is in works on the test server.




Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
Elenora
Thu Jul 31, 2003 1:18 pm
#5

still doesnt address the single target dots or their problems


they are talking specifically mention AOE and only AOE and we dont know if that means AOE will now reliably heal or damage targets...says nothing about the single line dots


only hope for a fix on dots is the CM effectiveness fix...is it going to be major enuff to reduce resist rates and damage? what do they mean by the power of dots?


finally the latest download to testserver had zero CM fixes in it...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Combat-Medic
Thu Jul 31, 2003 3:28 pm
#6

er... okay...


"Fixed a problem where the Combat Medic's effectiveness skill mod was not properly increasing the power of medicines that do damage over time.."


That's what they're talking about... ALL dots




Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
Elenora
Thu Jul 31, 2003 3:48 pm
#7

power usually means effectiveness



says nothing about the other major problem of dots which is resists...and that is linked potency whichis connected tothe ease of use stats under a poison and not power...


so when the mean power do they mean in teh sense of overal power of the specific stat of power?! which is a part of components which the CM cant even make!!!


devs need to be more clear about wth they are talking about...





--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Shuey
Thu Jul 31, 2003 6:08 pm
#8

"Fixed a problem where the Combat Medic's effectiveness skill mod was not properly increasing the power of medicines that do damage over time."


This is a vague statement and nowhere does it mention AOE or single DOTs so we have to assume they are working on all of them. I am happy to see at this time they acknowledge the problems with DOTs and are attempting to do something about them. Without getting on TC and actually testing it yourself I dont think you will get any specific info until it goes to the live servers.


The Dev's have learned to give info without giving all the details because as soon as something on TC doesnt go live people will scream bloody murder. I would loveto hear more about it but I dont see anything else ocming from the devs until its ready for the live servers.




Murashu
Elenora
Fri Aug 01, 2003 9:40 am
#9

they dont like to give details about what they are gonna do in TC?



have you read the changes to CH? seems pretty dang specific and detailed to me...


basically i took that statement the devs made is


yeah yeah...ur class has some issues...we'll try some easy solution and see if this doesnt shut up the class for a while...gotta hurry back and feed my rancor


personally i cant decide if i should hate the devs or just feel sorry for them...


either they just dont care about the game and balance issues, or they are just too scared to nerf their two biggest selling classes BH and CH cuz all the fanbois with mutliple accounts will quit...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
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