Combat Medic Archive

Thread: Combat Medic And Doctors.

Zariell
Fri Aug 01, 2003 4:28 pm
#1

Obviously the Doctor is the one mainly hanging out in the med center vs the combat medic whos out risking his life.


Now, if you had to assign a ressurection ability, who would you give it to? The doctor, or hte combat medic?



Obviously, ressurection kits are WAY underused, mostly because it takes a high level doctor to use them, and the main medics in groups for hunting is, tada! combat medics.


And, if you think about it, shouldent the combat medic have the ability to revive?




Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


none-1
Fri Aug 01, 2003 4:41 pm
#2

the world aint perfect and this is just how swg decided it should be. i think in the roleplaying sense, the resserection itself isnt done on the battle field but in reality that is where it is going to be.
Elenora
Fri Aug 01, 2003 8:33 pm
#3

actually doctorss aare meant to go out into the field just as often as CMs...if it wasnt so, they wouldnt get cure or healstate packs...


so the argument that doctors are for the med center is faulty...not to mention droid let you heal outside of the med center...


so do not assume the doctor is a med center only profession...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
MagusCole
Fri Aug 01, 2003 9:23 pm
#4

Yes. Resurrection kit should be a combat Medic thing. And Doctors can go out on the field. But half the time I see docotors in Med Centers complaining about their Harvesters.
Lagrimas
Sat Aug 02, 2003 2:08 am
#5

I totally agree.


As a Master Combat Medic, being able to heal for 1250 damage from 50 meters is nice... however, in many PvE situations and most PvP situations,players take damage faster than we can get off a couple heals.


The worst part of all this, heal and poison use is on the same timer.


Single target poison C units are the only ones somewhat functioning at this time. When they land, they do 500+ damage every 10 seconds for a 1 minute duration, over 3000 total damage. Unfortunately, the pace of PvP encounters is too fast for poisons to be worth using, even if they didn't have a 75% resist rate.


Then there is single target disease, which works all too well... if you're in to the greifing thing.




-Lagrimas
Shuey
Sat Aug 02, 2003 12:06 pm
#6

This is just another misconception that doctors need to hang out in the med center. The doctor is a far superior healer in the field than a combat medic. The ability to revive is reason enough to get the docs out and onto the battlefield.


They need to make the CM more lethal not give us more healing/revive abilities.




Murashu
Elenora
Sun Aug 03, 2003 1:30 am
#7

I wouldnt say a doctor is far superior to a CM...I would agree that a doctor has the best combat/field ability in Revive, as well as state and cure packs, but a CM will be able to heal more people faster than a doctor especially if they are spread out. Stim E is master medic and nothing beyond master medic grants either CMs or Docs increases effectiveness with Stims. So while hte doc has an edge since the stim E is in his line, a CM with a stim E can heal close and at range...thus i would say the CM is much more of an effective healer in combat than a doctor...


another problem with doctors in the field is that since there are no immunity timers in game, state and cure poison are pretyt much useless. especialling in the case of state packs.. curing one state usually just means the same state is reapplied the next hit...


so outside the powerful revive ability a CM is much more effective than a doc. A good CM wouldnt need revives cuz no one in his grp would die...(in theory...**edit** mind damage)




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Merrin
Sun Aug 03, 2003 1:56 am
#8

Well you are forgetting that doctors not only have revive, but have a series of buffs that can come close to +3k health/action stats. So while Combat Medics can heal comparably to Doctors at range, well experimented ranged stim Cs are the most anyone needs to heal 100%. To take advantake of nice 2-2.5k heals from Ds and Es you need those buffs...not to mention they prevent a lot of the more common non-mind one-shot kills, giving the player being attacked time to respond to the threat and give the healers time to heal.



---------------------------------------
Merrin Nightwind
Master Doctor, Master Combat Medic, Carbine Specialist
Starsider, Test Center
#starsider @ stratics.frws.com
Nerf Image Designers!
http://www.pvponline.com/phpads/adimage.php?filename=roe_strip2.gif&contenttype=gif+
Iorwerth
Sun Aug 03, 2003 4:00 am
#9

I am taking Wound Treatment under Doctor all the way to tier IV just so I can revive players on the battlefield, and buff members of my group. I don't really mind that these skills are reserved for docs and not combat medics. I just wish CM's got more combat-oriented skills in our skill tree--else, why would Ranged Support IV be our hardest prerequisite to achieve?



Thalian, Carabineer, Miner
Shuey
Sun Aug 03, 2003 9:21 pm
#10

Amen =)


Give us offense, something other than poisons.




Murashu
Kamat
Mon Aug 04, 2003 1:31 am
#11

I am one doctor who is out in the field all the time. However I went doctor instead of combat medic because CM is worthless. With the stats buff, huge heals, and revive I find myself alot more valuable then a CM.


In9 to 12 months when they get around to fixing CM it may be worth while to look at them again, but until then doctor is the way to go.

Page 1 of 1
Previous Next