Combat Medic Archive

Thread: I think you guys may have been living the hard way

RoscoSWG
Mon Aug 04, 2003 9:21 pm
#1

Use /healdamage, not /tenddamage.



Way, way lower mind cost... andno mind wounds OR Battle fatigue. I thought you guys would have figured that one out by now, I mean... I figured it out as a novice medic. Look up the button in the control A menu if the /healdamage doesn't work, cause that might be the case. I am certain the button doesn't give wounds.



Remember that there are two different commands for healing, and two different buttons. And one is obviously better than the other.

Blastmaster007
Mon Aug 04, 2003 10:09 pm
#2

i believe that the /tend gives mental damage because it is a trade off for not having to use a medpack?


i know i use /tendwound in the med center while i make a new pack because i wasn't paying attention and ran the one i had out of charges

RoscoSWG
Mon Aug 04, 2003 11:06 pm
#3

Oh wow, you can heal without a stim pack?



Wait a tick... Bah. Too lazy to test that theory out. Maybe I'll do it tomarrow afternoon, hehe.

QuoreBreach
Tue Aug 05, 2003 6:26 am
#4

Yeah you can heal without stimpacks but I've maxed at about 167. With stimpacks I'm healing for over 1k damage. So instead of getting the 65-80 xp per heal I'd rather stick to my 500+ xp, thanks anyway. While you're wasting away using /tendwound <place> for 12-16 wound fixingI'll use my wounpacks-cs and heal for 100+ and get all that exp too. Are you going to throw up your next leet leveling strat and tell us to sit in the cantina and heal entertainers like that's good exp?
Hlicalanthe
Tue Aug 05, 2003 7:01 am
#5

Quote: Oh wow, you can heal without a stim pack?

Uh, like, yeah! That's WHY there are two ways to heal wounds and damage. One doesn't require meds, but causes mind damage and wounds and BF; the other causes less damage, and no wounds/BF. One isn't intrinsically better than the other; it depends on the circumstances (i.e., do you have meds, or not?).

I would've thought you'd've learned that by now. I know I did as a novice medic.



---

LTC Rycor Sarde (Rebel Alliance)
Master Combat Medic / Eclipse
RoscoSWG
Tue Aug 05, 2003 11:42 am
#6

Heh. I didn't notice the stims packs not being used... While my mind was being wasted away like nothing...



Also this sounds a lot like the description for /quickheal. What's the difference? I know only one thing about quickheal. It costs a hell of a lot of mind... so much that I've never been able to use it before.



"An instant, medicine free heal." Both of them do that, both of them cause wounds, one of them costs a crapload of mind. Hmmm.

Shuey
Tue Aug 05, 2003 11:20 pm
#7

Sonofa! I made it all the way to Master doc and CM using /tend and there was a better way? I hope they nerf /heal.



Murashu
TheUnJake
Wed Aug 06, 2003 12:07 am
#8

Okay quick lesson


Healxxx uses medicine and does no damage to you


Tendxxx does not use medicine, but does damage mind and cause BF


Quickheal does a lot of damage to you, but fully heals your target. Its a life or death in second thing.


If you didn't know this and are in the Medical Profession much less Combat Medic suggest you go back and read your manual and check the holocron cause you don't even have the basics down


EmDee Cutter


Novice Doctor


Cornet




Colonel Emdee Cutter-Rebel Combat Medic
Member of the Troika Syndikat
Citizen of Dead Sands
Valcyn Galaxy
RoscoSWG
Wed Aug 06, 2003 12:14 am
#9

NoviceCombat medic here, I don't really know the basics cause I managed to breeze pretty fast through medic. Btw with maxed secondary mind stats how much mind does a quickheal cost?


And Jake, when you /healdamage it deals minor mind damage to you, but enough to drain your pool after about 20 heals in rapid succession. But thanks for the info.


I was just writing this cause I heard like 30 people screaming "TAKES WOUNDS FOR HEALING POEPEAL OUIT!!!!!!!!!11111oneoneoneone" when you can just use a stimpack and avoid all the stupid wounds.

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