Combat Medic Archive
Thread: CM Cost compared to other class
Without going into detail, let's say a good gun can worth up to 15-20k...
Now looking at what it take to make a nice combat medic inventory...
Poisoning pack require more than 100 ressources per pack of depleatable stuff.
ranged healing A level take about 70 ressources...
Now you got choice, you harvest or you buy. The first one being interesting if you got skill to do it. (not mentionning you won't get other skill...) The second one allow the CM to choose the quality of what it buy. Those ressource will cost from 3 to 5 credit each, for easy to find ressource.
Let's say it cost about 400 to make a poison pack. Divide de cost of a gun, 15k, per 300. You got~40 pack of poison damage, who took you an ethernity to build. (and who will take an ethernity to cause low damage for a short period).
My point is: for the same skill / cash expense, the gun is WAY more effective in skill cost, combat speed, time cost of building and ressource cost.
About the ranged stimpack, the A version is not soo hard to build and is much like the stimpack C so I doesn't have anything to say with it, besside strength wich is not the same...
So, basicaly, being a combat medic give the CM higher cost in time, money, ressource, skillpoint to be somewhat effective. In combat, any novice marksman (level 4 with good gun)can be more cost/effective with "normal" attack.
Then the big question is: why being a combat medic? being pistoller/master medic would save me hours of works gathering rare ressource (or money to buy them) and time to build the module i need to perform CM move...
On my average night I go through quite a few stims. I dont make that cost up in any way other then missions. Medics cant make good money off our stim pack. We dont sell anything in value like Weaponsmiths or Architects or Armorsmiths do, however I gave up artisan and now just buy my products which saves me ALOT of time, that extra time I use to run destroy missions and can make 5K in 10-15 minutes.
What Im saying is I can stay ahead and at the least stay even with all the meds I use by evening out my time doing destroy missions, grouping and PvsP. The other bonus is when you reach master you dont have to put time sitting in Cantinas healing dancers or healing in the Med center. That time you no longer have to spend there can be used to make money or do other things.
lets not forget that DOts have a direct counter /cure
while there is no defense for a blast to the head...