Combat Medic Archive
Thread: I hate docs.
bah, bad enough that I as a Master Elite Medcial profession have just 5 exerpimentation points, I've been searching for a doc this morning to spend a minute of his time to make me a schematic. But all the oh so mighty docs are too busy raking in money off buffing to give me the time of day, let alone deign to accept the 10k I was offerning for them to make me a schem.
Docs... I hates them.
As a Master Doctor, you get +100 to Medic Experimentation.
As a Master Combat Medic, you get +50 to Medic Experimentation and +100 to Combat Medic Experimentation.
Any items such as BECs, LSs, CRDMs, SDSs and their advanced equivalents. So, as a MCM you can only put in 5 experimenting points into those items, where as a Master Doctor, can put in 10, giving them the higher advantage.
I feel your pain about not being able to make the schematic and also not be able to make a decent one yourself. My suggestion is to befriend a Doctor who you can rely on, and then make the items yourselves. Many CMs/BEs in my PA ask me for Schematics which I will provide.
But, if CMs were given the extra +50 to Medic Experimentation, then people like myself, who are Master Doctors and Master Combat Medics will be able to make something higher than anyone, and effectively have the best schematics in the game, making people who only chose one profession, gimped.
You've raised an interesting point though - MCM only has +50 Med Experimentation (therefore 5 points in the tool). Someone said that if MCM/MDs both earned the extra +50 in the elites, we'd have an unfair advantage. Well - think about a brawler class - someone can cross-class in , say, fencer, TK and pikeman to give an extremely high defense - but they choose to be a brawler and little else to pay for it. Those who choose to dedicate their characters to medicine (and yes, I'm biased), is it not equivalently fair that they *do* have an advantage because of the extra skill points they have spent, eschewing other professions.
This could be capped at the same level as, say, skill tape enhancements, allowing a maximum of +125 - then we may see the top medics with +25 experimentation tapes with an amazing 15 experimentation points.
This may be an unfair advantage, or it may be a reward for pursuing a pure support class - after all, us MD/MCMs are unlikely to solo anything more than a 5k mission from the terminals.
So, yeah, I agree, CMs get the nasty end of the gimp-bat compared to Docs here, but don't just discount a benefit from levelling in both - Maybe it should be that either elite carries the extra +50, and the total caps at 125. Anyone have any thoughts?
Maudlin
Yeah, I'm talking about the ABeC's, AChemReleaseDurationMech's, and ALS's. Vital components for our healing aspect, and yet I only have 5 experimentation points.
And I suppose I was exagerating I guess, I don't really hate docs. I just resent the hell out of the fact that I'm basically dependant on an already rich class to either buy premade components for huge prices, or beg and plead with some doc before he'll finally deign to spend 30 seconds of his time to make a schematic. All the while acting like he's doing me a huge favor by not forcing me to buy overpriced components from an allready rich doctor crafter. I feel like screaming at the next doc who thumbs his nose at me that I'm just a poor combat medic, not some rich fancy pants doctor who can buy components by the gross! bastids.
Maby the answer should be to require resiliency compound in some doc item, let them depend on something from us instead of having us totally dependant on them.
I make schems for free for all my CM/BE buddies. Have you considered joining a guild? Many of the design decisions in this game purposely push interdependance into the various professions.