Combat Medic Archive

Thread: We got nerfed again

SolSpur
Tue Dec 16, 2003 10:34 am
#1

Capped range on cm poison and diseases to 64m and ranged stims to 48m :/



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Agent001
Tue Dec 16, 2003 10:38 am
#2

you miss read that


ALL ranged stims/poisons/diseases will be capped at 64meters


the EXPERIMENTED range, ie the value the actual stim/poison says on the pack before having the distance modifier applied is capped at 48.why they added that second cap im not sure, as the primary cap has to do with the distance modifier

WildWildMaN
Tue Dec 16, 2003 10:41 am
#3

Probably to cap novice CMs from 48m+ attacks. I wonder what it takes to make 49m A poison, even me with 12 points cant make it



Prett
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TsunamiKata
Tue Dec 16, 2003 12:48 pm
#4






Agent001 wrote:

you miss read that


ALL ranged stims/poisons/diseases will be capped at 64meters


the EXPERIMENTED range, ie the value the actual stim/poison says on the pack before having the distance modifier applied is capped at 48.why they added that second cap im not sure, as the primary cap has to do with the distance modifier




So, correct me if I'm wrong. You can no longer apply poison beyond the distance of 64 meters.


IE: My base range of 37 Single/Area poison pack no longer has the max applicable range of 74 meters but instead capped at 64 meters just like all weapons, while the Creature Handlers still able to send in their pet to attack me at well beyond the range of 90+ meters. Nice....






TsunamiKata Hunter
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Peracles
Wed Dec 17, 2003 1:03 am
#5

Correct. If you would normally throw a poison 70-80m, it will cap to 64 under the new rules. So once you get that poison modded to whatever you need to throw 64 meteres put the rest of the points in effectivess and potency. With my current batch of infection amplifiers, I don't even need to put anything into charges to get 64m with my modifiers.



Mordra Faile
Master Combat Medic - Doctor (0400) - Marksman (2434) - Scout (1020)
JRotten
Wed Dec 17, 2003 1:10 am
#6

i been havin errors with my stims and areas.. the range on them appears to be 1.5x of range listed on the stim.


anyone else noticing any funny problems?


Peracles
Wed Dec 17, 2003 1:52 am
#7

It all depends on your personal modifiers. The base range is the number in the item description. Your modifiers are applied on top of that to get the actual range.



Mordra Faile
Master Combat Medic - Doctor (0400) - Marksman (2434) - Scout (1020)
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