Combat Medic Archive
Thread: New Chef food comming- involves combat medic....
Hmmm ya good or bad?
I guess its not so bad if you have a weapon prof to back CM, like instead of eating Glucose you ate this?
Okay /Master headshot /masterheadshot /death
Hmmm should have ate the glucose.
i think its a good sign
1st off , im sure the max "doses" much like any food will be two hits before your full. So do you take two of these or the more important stuff like fishak and glucose or vercupti etc
2nd, this may pacify some of the nerf-herders that still cry for our 75 damage/sec poisons to be reduced, and may indicate that the devs are not YET again messing with CM poisons/diseases
Cho-Nor-Hoola
Type: Duration
Effect: Enhances resistances against poison and disease.
Good thing or a bad thing? Anyone see this stuff being able to be stacked? hmmm, next couple of weeks will be interesting to test out this new resist...
Xytroncore wrote:
Anyone else think there should be a seperate food for disease and poison and not have them both deffended at once though?
Yes. Additionally, I'd like to see incaps come back.
Well here's the skinny on the food,
Filling: 17% (food)
Duration: 29 minutes, 30 seconds
Increases resists to Poison and disease by 15%
Comes in a stack of 4
(Your stomach will completely empty in 1 hour)
Now, this can be stacked, So you have the potential of seeing people 75% resistant to our only attack (you can be 60% resistant to poison and disease just be eating one stack). To me this is killer...Why not just give us the 75% damage nerf in PvP and be done with it because that's basically what we're going to see now.
There's also a food that can reduce your general damage taken (works on a per hit taken timer), one piece of food will prevent 23% of the damage to you, it is 28% filling, so it's possible to stack this to get a 66% reduction in damage per shot for I think it's 30 shot (not bad, but it would help us a bit I guess since our poisons will be nearly useless...)
Well just thought I'd update my post.
Xytroncore wrote:Well here's the skinny on the food,
Filling: 17% (food)
Duration: 29 minutes, 30 seconds
Increases resists to Poison and disease by 15%
Comes in a stack of 4
(Your stomach will completely empty in 1 hour)
Now, this can be stacked, So you have the potential of seeing people 75% resistant to our only attack (you can be 60% resistant to poison and disease just be eating one stack). To me this is killer...Why not just give us the 75% damage nerf in PvP and be done with it because that's basically what we're going to see now.
There's also a food that can reduce your general damage taken (works on a per hit taken timer), one piece of food will prevent 23% of the damage to you, it is 28% filling, so it's possible to stack this to get a 66% reduction in damage per shot for I think it's 30 shot (not bad, but it would help us a bit I guess since our poisons will be nearly useless...)
Well just thought I'd update my post.
Ok, I know that while it leaves enough room to take more then one it doesn't mean that it stacks. There are other new foods that you can take multiple times if you wanted to but the effects wont stack at all. So in this case while you COULD eat 3 or so of these your still going to be locked in at only 15% protection. This should be checked on test center, if theres any combat medics and a chef that can make a couple of these it would be great if they can check this out.